Age | Commit message (Collapse) | Author |
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in a way that does not rely on the SDK version.
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cleaning.
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apply more coding style.
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manager API calls with a documented alternative. (pyth)
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Cocoa string.
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box if it was hidden.
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CrashLog infrastructure.
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in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
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comment
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Allegro's video driver; SDL seems to perform better.
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forgotten due to it being so much different than the rest :(
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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(video) drivers, but show an error message that no driver could be found. You can still explicitly start the null drivers thought.
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card fall back to another driver
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being too large (and SDL doesn't crash!) fall back to another video driver.
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code style.
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_local_company, but only as a storage location for the company you want to join in MP.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries.
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3.1.x Xcodes.
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sources too
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defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h.
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hardcode the values for that enum.
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as GameMode instead of as byte.
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server to be overriden by -d (if used after -D).
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what 'valid' resolutions we've got
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resolving the hostname or connecting takes long/is timing out.
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selection and parameters.
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hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
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