Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-17 | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection ↵ | smatz | |
when Ctrl is pressed | |||
2008-01-29 | (svn r12016) -Fix (r12003): os x compilation was broken again ;) | egladil | |
2008-01-29 | (svn r12007) -Fix (r12003): win32 compilation was broken again ;) | glx | |
2008-01-29 | (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple ↵ | rubidium | |
places. | |||
2008-01-13 | (svn r11841) -Fix: win32 compilation | glx | |
2008-01-13 | (svn r11840) -Codechange: split network.h so not everything in there needs ↵ | rubidium | |
to be included when wanting to know whether we are a server. | |||
2008-01-13 | (svn r11839) -Codechange: move some variables from variables.h to a more ↵ | rubidium | |
logical location. | |||
2008-01-13 | (svn r11836) -Fix [r11834]: [OSX] fixed compilation | bjarni | |
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-11 | (svn r11811) -Fix: make compilation without networking work again (and thus ↵ | rubidium | |
move the debugdumpcommand stuff out of the network 'area'). | |||
2008-01-07 | (svn r11780) -Codechange: When compiling a dedicated server build, select ↵ | peter1138 | |
the dedicated video driver by default. | |||
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-29 | (svn r11718) -Fix [FS#1483]: Show the fullscreen modes available to the ↵ | egladil | |
cocoa driver in windowed mode too. | |||
2007-12-28 | (svn r11713) -Codechange: Move some declarations and definitions in a more ↵ | belugas | |
logical disposition | |||
2007-12-27 | (svn r11708) -Fix [FS#1598]: Removed include of variables.h as it was no ↵ | egladil | |
longer needed and caused compilation to fail. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-23 | (svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again. | egladil | |
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11676) -Fix (r11674): some references to macros.h were left | glx | |
2007-12-21 | (svn r11674) -Codechange: refactor some functions out of macros.h into more ↵ | rubidium | |
logical locations. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-17 | (svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵ | egladil | |
at compile time. | |||
2007-12-08 | (svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵ | bjarni | |
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw. | |||
2007-12-08 | (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵ | rubidium | |
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions. | |||
2007-11-30 | (svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵ | bjarni | |
10.3. It will fail | |||
2007-11-25 | (svn r11521) -Codechange: [OSX] Check what the running os version is in a ↵ | egladil | |
cleaner way. | |||
2007-11-25 | (svn r11520) -Fix: [OSX] The cocoa video driver let the mouse cursor escape ↵ | egladil | |
the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-24 | (svn r11508) -Cleanup: Removed unused headers from the cocoa video driver. | egladil | |
2007-11-23 | (svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵ | egladil | |
that was introduced in r11492. | |||
2007-11-23 | (svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵ | egladil | |
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis. | |||
2007-11-22 | (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵ | egladil | |
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). | |||
2007-11-19 | (svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style | skidd13 | |
This fixes also FS#1450 | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-10-25 | (svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵ | egladil | |
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp. | |||
2007-09-08 | (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice | glx | |
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-08-19 | (svn r10946) -Fix (r10932): forgot one occurence | glx | |
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-08-10 | (svn r10839) -Fix [FS#873]: bring up the assert window for OSX even when ↵ | truelight | |
there isn't a video-driver loaded (PinguTux) | |||
2007-08-09 | (svn r10835) -Fix [FS#998] (r10399): don't try to minimise or restore the ↵ | glx | |
window when closing openttd | |||
2007-08-09 | (svn r10834) -Revert (part of r10833): something too much was committed :( | rubidium | |
2007-08-09 | (svn r10833) -Fix [FS#1115]: assertion (different cost between test and ↵ | rubidium | |
execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel. | |||
2007-08-04 | (svn r10782) -Fix: wrongly places #endif a long time ago broke WinCE ↵ | truelight | |
compiling for sure | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵ | glx | |
_pal_count_dirty without updating, so it was of by one | |||
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) |