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2021-02-17
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
Patric Stout
2021-02-17
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
Patric Stout
2021-02-14
Fix: VkMapping declarations violated C++ ODR rule.
milek7
2021-02-14
Add: [OSX] Automatic zoom level suggestion for Cocoa video driver.
Michael Lutz
2021-02-14
Add: [Win32] Automatic zoom level suggestion for Win32 video driver.
Michael Lutz
2021-02-14
Feature: Automatic UI and font zoom levels when supported by the OS.
Michael Lutz
2021-02-14
Fix 9c872192: [OSX] Clear mouse button emulation flag.
Michael Lutz
2021-02-14
Add: [OSX] Setting to disable HiDPI graphics rendering.
Michael Lutz
2021-02-14
Change: [OSX] Render screen in full native resolution on HiDPI displays.
Michael Lutz
2021-02-14
Codechange: Consistently use screen size and not driver resolution for deter...
Michael Lutz
2021-02-13
Cleanup: [OSX] Improve some comments.
Michael Lutz
2021-02-13
Codechange: [OSX] Remove unused 'app active' flag.
Michael Lutz
2021-02-13
Fix: [OSX] An emulated right mouse down event has to be followed by right mou...
Michael Lutz
2021-02-13
Codechange: [OSX] Use relative mouse handling during scrolling.
Michael Lutz
2021-02-13
Change: [OSX] Use a layer-backed view to speed up drawing.
Michael Lutz
2021-02-13
Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.
Michael Lutz
2021-02-13
Cleanup: [OSX] Move event loop into video driver file.
Michael Lutz
2021-02-13
Remove: [OSX] Startup splash screen.
Michael Lutz
2021-02-13
Codechange: [OSX] Move key event handling to our view.
Michael Lutz
2021-02-13
Codechange: [OSX] Move mouse event handling to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Move some things from video driver to our NSView.
Michael Lutz
2021-02-13
Codechange: [OSX] Use newer mouse tracking API.
Michael Lutz
2021-02-13
Codechange: [OSX] Split drawing into its own subview.
Michael Lutz
2021-02-13
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
Michael Lutz
2021-02-13
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
Michael Lutz
2021-02-13
Cleanup: [OSX] Doxygen comment style in video driver.
Michael Lutz
2021-02-13
Codechange: [OSX] Inline some functions that are used in only one place.
Michael Lutz
2021-02-13
Codechange: [OSX] Replace #define with modern code.
Michael Lutz
2021-02-13
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
Michael Lutz
2021-02-13
Change: [OSX] Replace screen resolution list with suggested window sizes.
Michael Lutz
2021-02-13
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
Michael Lutz
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
2021-01-17
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Patric Stout
2021-01-17
Codechange: [Win32] Use _local_palette for most operations
Patric Stout
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