Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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doesn't guarantee the resulting string is '\0'-terminated.
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printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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wrong comments!
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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multimonitor systems if the first monitor is right of the second one.
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couldn't use the full "extent" of the new chat message limit.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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32 bpp blitter by default
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
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that was not a printable ASCII character instead. Now it allows UTF8 formated strings too.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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declarations.
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something more than whitespace as description of files that don't have a description.
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blitter did.
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monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
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operators.
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when Ctrl is pressed
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places.
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to be included when wanting to know whether we are a server.
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logical location.
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move the debugdumpcommand stuff out of the network 'area').
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the dedicated video driver by default.
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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cocoa driver in windowed mode too.
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logical disposition
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longer needed and caused compilation to fail.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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