Age | Commit message (Collapse) | Author |
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when compiling with SDK versions 10.9+.
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sub-drivers into the common source file.
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starting on 10.7+.
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hotkeys.
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missing
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NSNotificationCenter::postNotificationName can't be const in certain versions of OSX
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string.
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handling.
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focus.
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position.
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caret position.
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the input focus changes.
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directly without a trip through the window messaging system.
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(global) focus so it can abort any current input composition.
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non-Unicode build.
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strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either.
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correctly.
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keyboard handler.
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edit box has the input focus.
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(Based on patch by leecbaker)
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(Matthieu)
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during dragging. (Matthieu)
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near the window borders. (Matthieu)
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be compiled with older SDK versions.
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switching to fullscreen on 10.7+. (Based on patch by Maedhros)
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threads could crash OpenTTD
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gets mouse focus while going to full screen, so manually force the mouse-is-in-window state
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fullscreen toggle
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set due to referencing a deleted mutex
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palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
- This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
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always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
- This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
- This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
- When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
- The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0
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methods instead of static functions.
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Eagle_rainbow)
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unsupported fullscreen display mode (like 8 bpp modes in Windows 8).
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