Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-01 | (svn r24877) -Fix: some whitespace "errors" | rubidium | |
2012-12-03 | (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. | michi_cc | |
2012-11-25 | (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an ↵ | michi_cc | |
unsupported fullscreen display mode (like 8 bpp modes in Windows 8). | |||
2012-09-13 | (svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__) | yexo | |
2012-07-10 | (svn r24394) -Fix (r24188): changing resolution didn't resize the window | glx | |
2012-04-30 | (svn r24189) -Fix: when going to fullscreen and back, restore to the ↵ | truebrain | |
resolution you were, not to the fullscreen resolution (Windows only) | |||
2012-04-30 | (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window ↵ | truebrain | |
(fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS | |||
2012-02-23 | (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter | rubidium | |
2012-02-23 | (svn r23978) -Fix: [SDL] Palette update was done too late making switching ↵ | rubidium | |
from 8bpp -> 32bpp look ugly | |||
2012-02-07 | (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event. | matthijs | |
- It seems this event is never triggered when using 1.2 (it has some autorefresh feature which seems to have been removed in 1.3), but in theory this event could also trigger on 1.2. - Note that this fixes redraw issues when compiling against SDL 1.3, but it still uses the "compatibility" rendering API using SDL_SetVideoMode and SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this should probably be rewritting to use the new Windows and Renderers available in SDL 1.3. | |||
2012-02-07 | (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling ↵ | matthijs | |
against SDL 1.3. | |||
2012-02-04 | (svn r23891) -Fix-ish: compile failures with SDL 1.3 | rubidium | |
2012-01-04 | (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising ↵ | michi_cc | |
threaded drawing. | |||
2011-12-15 | (svn r23527) -Codechange: unify colo(u)r as far as it goes | rubidium | |
2011-12-11 | (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse ↵ | rubidium | |
moving with the allegro video driver | |||
2011-12-10 | (svn r23482) -Change: [Win32] Move re-painting the window and doing palette ↵ | michi_cc | |
animation into a separate thread. | |||
2011-12-10 | (svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵ | rubidium | |
instead of declaring it in 6 other files | |||
2011-12-08 | (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the ↵ | rubidium | |
draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-12-08 | (svn r23446) -Codechange: move _cur_palette and it's related first/count ↵ | rubidium | |
dirty variables into a single structure | |||
2011-11-17 | (svn r23241) -Codechange: make the decision when to go to the custom drawn ↵ | rubidium | |
cursor more prominently during the initialisation of OpenTTD | |||
2011-11-04 | (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a ↵ | michi_cc | |
GUI-less video driver. | |||
2011-10-04 | (svn r23003) -Fix (r22999): Missing semicolon. | michi_cc | |
2011-10-04 | (svn r22999) -Codechange: Allow changing the blitter during the running game. | michi_cc | |
2011-09-19 | (svn r22943) -Fix: [OSX] Typo broke debug compilation | planetmaker | |
2011-09-11 | (svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as ↵ | planetmaker | |
fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers | |||
2011-09-09 | (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds | rubidium | |
2011-09-05 | (svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in ↵ | planetmaker | |
OSX 10.6 in the quartz video driver | |||
2011-09-05 | (svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driver | planetmaker | |
2011-09-04 | (svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based ↵ | planetmaker | |
on patch by leecbaker) -Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion | |||
2011-08-24 | (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵ | rubidium | |
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter | |||
2011-08-21 | (svn r22788) -Codechange: move modal progress related functions and ↵ | rubidium | |
variables to progress.cpp/h | |||
2011-08-21 | (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress | rubidium | |
2011-07-21 | (svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driver | planetmaker | |
2011-05-28 | (svn r22512) -Add: Save heightmap. | alberth | |
2011-05-02 | (svn r22410) -Document: some more bits ;) | rubidium | |
2011-05-01 | (svn r22405) -Document: some more "random-ish" tidbits | rubidium | |
2011-02-26 | (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't ↵ | rubidium | |
go to full screen at the resolution of the configuration file when starting OpenTTD | |||
2011-02-25 | (svn r22145) -Codechange: Do explicit test for non-bool values. | alberth | |
2011-02-25 | (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' | alberth | |
2011-02-14 | (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, ↵ | glx | |
use desktop resolution | |||
2011-02-07 | (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵ | rubidium | |
it doesn't recompile everything that needs to be recompiled... | |||
2011-01-01 | (svn r21684) -Fix [FS#4360] (r21573): Silence some compile warnings | planetmaker | |
2010-12-21 | (svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under ↵ | planetmaker | |
certain circumstances (based on patch by matheweis) | |||
2010-12-21 | (svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of ↵ | planetmaker | |
the window class for screen drivers to a common class | |||
2010-12-21 | (svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of ↵ | planetmaker | |
the view for windowed screen drivers to a common class | |||
2010-12-21 | (svn r21575) -Codechange: [OSX] Use the same class for the window delegate ↵ | planetmaker | |
routines in windowed screen drivers | |||
2010-12-21 | (svn r21574) -Codechange: [OSX] Move the variable declaration of the screen ↵ | planetmaker | |
drivers to the generic class, deduplicating code | |||
2010-12-21 | (svn r21573) -Codechange: [OSX] Unify the naming of variables among ↵ | planetmaker | |
different screen drivers a bit | |||
2010-12-21 | (svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two ↵ | planetmaker | |
colour depths at once |