Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-23 | (svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵ | egladil | |
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis. | |||
2007-11-22 | (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵ | egladil | |
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). | |||
2007-11-19 | (svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style | skidd13 | |
This fixes also FS#1450 | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-10-25 | (svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵ | egladil | |
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp. | |||
2007-09-08 | (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice | glx | |
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-08-19 | (svn r10946) -Fix (r10932): forgot one occurence | glx | |
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-08-10 | (svn r10839) -Fix [FS#873]: bring up the assert window for OSX even when ↵ | truelight | |
there isn't a video-driver loaded (PinguTux) | |||
2007-08-09 | (svn r10835) -Fix [FS#998] (r10399): don't try to minimise or restore the ↵ | glx | |
window when closing openttd | |||
2007-08-09 | (svn r10834) -Revert (part of r10833): something too much was committed :( | rubidium | |
2007-08-09 | (svn r10833) -Fix [FS#1115]: assertion (different cost between test and ↵ | rubidium | |
execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel. | |||
2007-08-04 | (svn r10782) -Fix: wrongly places #endif a long time ago broke WinCE ↵ | truelight | |
compiling for sure | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵ | glx | |
_pal_count_dirty without updating, so it was of by one | |||
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) | |||
2007-07-13 | (svn r10542) -Codechange: use class member instead of global variable for ↵ | peter1138 | |
null ticks value | |||
2007-07-13 | (svn r10537) -Backport r10536: added option for null-driver to configure how ↵ | truelight | |
long it should run (-vnull:ticks=10000) | |||
2007-07-07 | (svn r10472) -Fix (r10741): typos prevented compilation | peter1138 | |
2007-07-07 | (svn r10471) -Codechange: implement driver probing priority so that ↵ | peter1138 | |
'preferred' drivers are loaded first | |||
2007-07-06 | (svn r10458) -Fix (r10444): restore original descriptions for win32 drivers | peter1138 | |
2007-07-05 | (svn r10450) -Fix (r10444): Fix search & replace errors | peter1138 | |
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-07-02 | (svn r10410) -Fix [FS458]: [OSX] if the resolution is changed to something ↵ | bjarni | |
that's too high for the monitor, then it's reduced to fit the monitor size (PinguTux) This solves a possible crash This also solves a graphical glitch where the titlebar can be drawn on top of the game area Those issues only aplied to window mode | |||
2007-06-30 | (svn r10399) -Fix (FS#962): [Windows] _wnd.has_focus was not properly set ↵ | glx | |
after using ALT-TAB | |||
2007-06-22 | (svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU | truelight | |
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-21 | (svn r10255) -Codechange: remove some old debug code nobody was using anymore | truelight | |
2007-06-21 | (svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave ↵ | glx | |
the taskbar visible | |||
2007-06-21 | (svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with ↵ | glx | |
'non-standard' resolutions | |||
2007-06-19 | (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends | truelight | |
2007-06-19 | (svn r10218) -Fix r10216: more compile errors | glx | |
2007-06-19 | (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵ | truelight | |
driver (tnx glx) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-17 | (svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa ↵ | truelight | |
video-driver | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10186) -Fix (FS#876): don't mess desktop when using alt-tab (win32) | glx | |
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-12 | (svn r10124) -Fix r10123: fix the OSX video driver properly | truelight | |
2007-06-12 | (svn r10123) -Fix r10121: the 8 bpp cocoa video driver works again | bjarni | |
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-05-14 | (svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible | truelight | |
2007-04-27 | (svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key ↵ | glx | |
is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-03-17 | (svn r9266) -Codechange: unify the retrieval of the base paths a little more. | rubidium | |
2007-03-11 | (svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map ↵ | bjarni | |
(in all directions) It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting appears to depend on what kind of mouse is in use (mighty mouse or touchpad) | |||
2007-03-10 | (svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all ↵ | Darkvater | |
keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. | |||
2007-03-10 | (svn r9085) -Codechange/Fix: [win32] Move the initialisation of _codepage ↵ | Darkvater | |
(non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. |