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path: root/src/video
AgeCommit message (Expand)Author
2021-02-14Fix: VkMapping declarations violated C++ ODR rule.milek7
2021-02-14Add: [OSX] Automatic zoom level suggestion for Cocoa video driver.Michael Lutz
2021-02-14Add: [Win32] Automatic zoom level suggestion for Win32 video driver.Michael Lutz
2021-02-14Feature: Automatic UI and font zoom levels when supported by the OS.Michael Lutz
2021-02-14Fix 9c872192: [OSX] Clear mouse button emulation flag.Michael Lutz
2021-02-14Add: [OSX] Setting to disable HiDPI graphics rendering.Michael Lutz
2021-02-14Change: [OSX] Render screen in full native resolution on HiDPI displays.Michael Lutz
2021-02-14Codechange: Consistently use screen size and not driver resolution for deter...Michael Lutz
2021-02-13Cleanup: [OSX] Improve some comments.Michael Lutz
2021-02-13Codechange: [OSX] Remove unused 'app active' flag.Michael Lutz
2021-02-13Fix: [OSX] An emulated right mouse down event has to be followed by right mou...Michael Lutz
2021-02-13Codechange: [OSX] Use relative mouse handling during scrolling.Michael Lutz
2021-02-13Change: [OSX] Use a layer-backed view to speed up drawing.Michael Lutz
2021-02-13Codechange: [OSX] Align backing buffer pitch for a tiny bit performance.Michael Lutz
2021-02-13Cleanup: [OSX] Move event loop into video driver file.Michael Lutz
2021-02-13Remove: [OSX] Startup splash screen.Michael Lutz
2021-02-13Codechange: [OSX] Move key event handling to our view.Michael Lutz
2021-02-13Codechange: [OSX] Move mouse event handling to our NSView.Michael Lutz
2021-02-13Codechange: [OSX] Move some things from video driver to our NSView.Michael Lutz
2021-02-13Codechange: [OSX] Use newer mouse tracking API.Michael Lutz
2021-02-13Codechange: [OSX] Split drawing into its own subview.Michael Lutz
2021-02-13Codechange: [OSX] Drain autoreleased objects in each game loop cycle.Michael Lutz
2021-02-13Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.Michael Lutz
2021-02-13Cleanup: [OSX] Doxygen comment style in video driver.Michael Lutz
2021-02-13Codechange: [OSX] Inline some functions that are used in only one place.Michael Lutz
2021-02-13Codechange: [OSX] Replace #define with modern code.Michael Lutz
2021-02-13Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.Michael Lutz
2021-02-13Change: [OSX] Replace screen resolution list with suggested window sizes.Michael Lutz
2021-02-13Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.Michael Lutz
2021-02-11Change: [SDL2] Remove unneeded delay of redrawing the screenPatric Stout
2021-02-11Codechange: [SDL2] Don't use globals if we can do with localsPatric Stout
2021-02-11Codechange: [SDL2] Name paint function Paint(), like other drivers doPatric Stout
2021-02-11Fix 30e69c51: palette was not marked dirty when creating a newPatric Stout
2021-02-06Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)Patric Stout
2021-02-05Codechange: Apply coding style (#8640)SamuXarick
2021-01-30Codechange: [SDL2] Use MakeDirty() to force a redrawPatric Stout
2021-01-30Codechange: [SDL2] Rework how palette is updatedPatric Stout
2021-01-30Fix: [SDL2] Display why SDL_CreateWindow() failed in case it doesPatric Stout
2021-01-30Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurfacePatric Stout
2021-01-30Codechange: [SDL2] reworked the different surfaces to make it more readablePatric Stout
2021-01-30Codechange: [SDL2] Only prepare "caption" if you are going to us itPatric Stout
2021-01-30Codechange: [SDL2] Minor code cleanup to remove silly variablePatric Stout
2021-01-30Codechange: [SDL2] Only set _cur_palette, never _local_palettePatric Stout
2021-01-30Codechange: [SDL2] Move FindStartupDisplay to its own functionPatric Stout
2021-01-30Codechange: [SDL2] reworked FindResolutions to be more like the restPatric Stout
2021-01-30Codechange: [SDL2] remove include-protectionPatric Stout
2021-01-17Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowedPatric Stout
2021-01-17Codechange: [Win32] Use _local_palette for most operationsPatric Stout
2021-01-17Codechange: [Win32] use CSleep() instead of Sleep() like everywhere elsePatric Stout
2021-01-17Codechange: [Win32] Use return-early in RegisterWndClass()Patric Stout