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2019-09-07Fix: change Quartz driver colorSpace handling to address certain macOS ↵Andy
performance issues (#7644)
2019-08-06Cleanup: Remove duplicate thread.h include (#7683)nikolas
2019-04-18Codechange: use std::vector for _resolutionsglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-06Codechange: C++11 STL has a function for getting the number of CPU cores.Michael Lutz
2019-04-06Codechange: Use platform independent C++11 function for sleeping on a thread.Michael Lutz
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully.
2019-04-06Codechange: Replace custom mutex code with C++11 mutex'es.Michael Lutz
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked.
2019-03-30Change: [SDL] Do not offer video smaller than 640x480Niels Martin Hansen
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-19Remove: DOS supportPatric Stout
In 10 years there was no active development on DOS. Although it turned out to still work, the FPS was very bad. There is little interest in the current community to look into this. Further more, we like to switch to c++11 functions for threads, which are not implemented by DJGPP, the only current compiler for DOS. Additionally, DOS is the only platform which does not support networking. It is the reason we have tons of #ifdefs to support disabling networking. By removing DOS support, we can both use c++11 functions for threads, and remove all the code related to disabling network. Sadly, this means we have to see DOS go. Of course, if you feel up for the task, simply revert this commit, and implement stub c++11 functions for threads and stub functions for networking. We are more than happy to accept such Pull Request.
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2019-03-02Codechange: Remove ability for SDL to be dynamically loaded on WindowsCharles Pigott
2019-02-24Change: [OSX] Prevent 2D scrolling for traditional scroll wheel miceAlexander Weiss
2019-02-24Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrollingAlexander Weiss
2019-01-17Codechange: Remove unnecessarily defined functions under MinGWCharles Pigott
2019-01-17Fix: A few minor compile warnings under MinGWCharles Pigott
2018-12-27Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵glx
macro _WIN32
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-06-27Fix: [Win32] Garbage in OS window title if branch name was too long.Michael Lutz
This was caused by a missing \0-character on reaching the buffer limit.
2018-05-27Change: [OSX] Disable macOS Sierra's automatic tab featureAlexander Weiss
2018-05-24Change: [OSX] Reversed pinch to zoom behaviour.Alexander Weiss
Made pinch out zoom in and pinch in zoom out, as virtually all macOS applications do.
2018-04-30Fix 74b7f0a: [OSX] Mouse cursor getting occasionally stuck.Michael Lutz
2018-04-30Fix: Some spelling errors in printed messagesMatthijs Kooijman
2018-04-29Remove: WinCE supportPatric Stout
2018-04-29Remove: PSP supportPatric Stout
2018-04-21Fix: [OSX] Compiler warning about an unused NULL argument.Michael Lutz
2018-04-10Codechange: [OSX] Use newer APIs to get resolution information when available.Michael Lutz
2018-04-10Codechange: [OSX] Use non-deprecated API for displaying an alert where ↵Michael Lutz
supported.
2018-04-10Fix: [OSX] Remove some OSX compiler warnings on newer SDKs/compilers.Michael Lutz
2018-04-10Codechange: [Win32] Use OS function for mouse tracking if present.Michael Lutz
2017-12-09(svn r27935) -Fix [FS#6629]: [Win32] Right mouse scrolling didn't work ↵michi_cc
properly with the Windows 10 Fall Creators Update.
2017-08-13(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)frosch
2017-03-11(svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when ↵frosch
switching blitters. (JGR)
2017-03-11(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters ↵frosch
while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
2016-10-31(svn r27675) -Fix [FS#6502]: [OSX] Building with 10.11 or 10.12 SDKs.michi_cc
2016-10-30(svn r27673) -Add: [Win32] Thread names for windows debuggers.michi_cc
2016-10-30(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) ↵frosch
threads. (JGR)
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and ↵alberth
DetailedFileType.
2015-02-22(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling ↵frosch
scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
2014-10-26(svn r27046) -Fix [FS#5812]: Don't require double-press from non-dead ↵fonsinchen
console hotkeys.
2014-09-30(svn r26943) -Fix: [Win32] Silence a warning about comparison of signed and ↵planetmaker
unsigned variables when using gcc
2014-09-13(svn r26818) -Fix [FS#AndyShouldHaveFoundFlySprayByNow] (r26758): [OSX] Line ↵michi_cc
history and scrolling in the console window went on a walk.
2014-08-24(svn r26758) -Fix [FS#5972]: [OSX] Implement more of the text editing API to ↵michi_cc
prevent crashes and improve IME support.
2014-07-30(svn r26709) -Fix (r15892 and others) [FS#6069]: [OSX] Compilation fails ↵planetmaker
with some lzo2 versions if we define __LP64__ as 0 instead of checking whether it is defined (kernigh2)
2014-04-28(svn r26538) -Codechange: remove double accounting of the driversrubidium
2014-04-27(svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video ↵frosch
modes. -Remove: [win32] fullscreen_bpp setting, which is replaced by above setting. -Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.