index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video
Age
Commit message (
Expand
)
Author
2021-02-13
Codechange: [OSX] Use newer mouse tracking API.
Michael Lutz
2021-02-13
Codechange: [OSX] Split drawing into its own subview.
Michael Lutz
2021-02-13
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
Michael Lutz
2021-02-13
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
Michael Lutz
2021-02-13
Cleanup: [OSX] Doxygen comment style in video driver.
Michael Lutz
2021-02-13
Codechange: [OSX] Inline some functions that are used in only one place.
Michael Lutz
2021-02-13
Codechange: [OSX] Replace #define with modern code.
Michael Lutz
2021-02-13
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
Michael Lutz
2021-02-13
Change: [OSX] Replace screen resolution list with suggested window sizes.
Michael Lutz
2021-02-13
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
Michael Lutz
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
2021-01-17
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Patric Stout
2021-01-17
Codechange: [Win32] Use _local_palette for most operations
Patric Stout
2021-01-17
Codechange: [Win32] use CSleep() instead of Sleep() like everywhere else
Patric Stout
2021-01-17
Codechange: [Win32] Use return-early in RegisterWndClass()
Patric Stout
2021-01-17
Codechange: [Win32] Remove Windows 95 specific mouse tracking work-around.
Michael Lutz
2021-01-16
Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ...
frosch
2021-01-14
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on ...
frosch
2021-01-14
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)
Michael Lutz
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-03
Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
Michael Lutz
2021-01-03
Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value.
Michael Lutz
2021-01-03
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
Michael Lutz
2021-01-03
Change: [OSX] Hide Dock and menu during fullscreen mode.
Michael Lutz
2021-01-03
Codechange: [OSX] Silence some annoying warnings.
Michael Lutz
2021-01-03
Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and i...
Michael Lutz
2021-01-03
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anym...
Michael Lutz
2021-01-03
Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawi...
Michael Lutz
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-12-27
Codechange: Store file search paths as std::string.
Michael Lutz
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-21
Doc: some comments for the win32 video driver (#8409)
Patric Stout
2020-12-19
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8...
Michael Lutz
[next]