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2008-01-07(svn r11780) -Codechange: When compiling a dedicated server build, select ↵peter1138
the dedicated video driver by default.
2008-01-01(svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵belugas
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
2007-12-29(svn r11718) -Fix [FS#1483]: Show the fullscreen modes available to the ↵egladil
cocoa driver in windowed mode too.
2007-12-28(svn r11713) -Codechange: Move some declarations and definitions in a more ↵belugas
logical disposition
2007-12-27(svn r11708) -Fix [FS#1598]: Removed include of variables.h as it was no ↵egladil
longer needed and caused compilation to fail.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-23(svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again.egladil
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11676) -Fix (r11674): some references to macros.h were leftglx
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-17(svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵egladil
at compile time.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-12-08(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵rubidium
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-11-30(svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵bjarni
10.3. It will fail
2007-11-25(svn r11521) -Codechange: [OSX] Check what the running os version is in a ↵egladil
cleaner way.
2007-11-25(svn r11520) -Fix: [OSX] The cocoa video driver let the mouse cursor escape ↵egladil
the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix.
2007-11-24(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵skidd13
fitting to the naming style
2007-11-24(svn r11508) -Cleanup: Removed unused headers from the cocoa video driver.egladil
2007-11-23(svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵egladil
that was introduced in r11492.
2007-11-23(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵egladil
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-22(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵egladil
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
2007-11-19(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming styleskidd13
This fixes also FS#1450
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-10-25(svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵egladil
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
2007-09-08(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twiceglx
2007-08-29(svn r10996) -Feature: [OSX] added more options for right click emulation ↵bjarni
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-19(svn r10946) -Fix (r10932): forgot one occurenceglx
2007-08-19(svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵rubidium
function and variables.
2007-08-10(svn r10839) -Fix [FS#873]: bring up the assert window for OSX even when ↵truelight
there isn't a video-driver loaded (PinguTux)
2007-08-09(svn r10835) -Fix [FS#998] (r10399): don't try to minimise or restore the ↵glx
window when closing openttd
2007-08-09(svn r10834) -Revert (part of r10833): something too much was committed :(rubidium
2007-08-09(svn r10833) -Fix [FS#1115]: assertion (different cost between test and ↵rubidium
execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel.
2007-08-04(svn r10782) -Fix: wrongly places #endif a long time ago broke WinCE ↵truelight
compiling for sure
2007-08-04(svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit moretruelight
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-03(svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵glx
_pal_count_dirty without updating, so it was of by one
2007-07-23(svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵truelight
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
2007-07-23(svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)truelight
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo)
2007-07-13(svn r10542) -Codechange: use class member instead of global variable for ↵peter1138
null ticks value
2007-07-13(svn r10537) -Backport r10536: added option for null-driver to configure how ↵truelight
long it should run (-vnull:ticks=10000)
2007-07-07(svn r10472) -Fix (r10741): typos prevented compilationpeter1138
2007-07-07(svn r10471) -Codechange: implement driver probing priority so that ↵peter1138
'preferred' drivers are loaded first
2007-07-06(svn r10458) -Fix (r10444): restore original descriptions for win32 driverspeter1138
2007-07-05(svn r10450) -Fix (r10444): Fix search & replace errorspeter1138
2007-07-05(svn r10444) -Codechange: switch to c++ classes and inheritance for ↵peter1138
sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-02(svn r10410) -Fix [FS458]: [OSX] if the resolution is changed to something ↵bjarni
that's too high for the monitor, then it's reduced to fit the monitor size (PinguTux) This solves a possible crash This also solves a graphical glitch where the titlebar can be drawn on top of the game area Those issues only aplied to window mode
2007-06-30(svn r10399) -Fix (FS#962): [Windows] _wnd.has_focus was not properly set ↵glx
after using ALT-TAB
2007-06-22(svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPUtruelight