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Erich/openttd
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sloped-stations
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Author
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Change: [Win32] Prioritize the OpenGL video driver over the GDI one.
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi...
Michael Lutz
2021-02-22
Codechange: Allow video drivers to handle the cursor themselves.
Michael Lutz
2021-02-22
Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use GLSL version 1.50 if available.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
Michael Lutz
2021-02-22
Change: [Win32] Disable VSync for OpenGL by default.
Michael Lutz
2021-02-22
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...
Michael Lutz
2021-02-22
Codechange: [Win32] Move remaing global _wnd variables into the video driver.
Michael Lutz
2021-02-22
Change: Lock the video buffer when drawing inside the game loop to properly a...
Michael Lutz
2021-02-22
Codechange: [Win32] Move the global video buffer pointer into the driver class.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Enable driver debug messages if supported.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
Michael Lutz
2021-02-22
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...
Michael Lutz
2021-02-22
Codechange: [Win32] Move common initialization and finalization to the video ...
Michael Lutz
2021-02-22
Codechange: [Win32] Move GDI-specific variables and related functions into th...
Michael Lutz
2021-02-22
Codechange: [Win32] Move GDI specific drawing code into the GDI video driver ...
Michael Lutz
2021-02-22
Codechange: [Win32] Split the video driver into a base class and a GDI backen...
Michael Lutz
2021-02-22
Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)
Patric Stout
2021-02-21
Codechange: [OSX] remove final bits of old debugging code (#8714)
Patric Stout
2021-02-20
Fix ec1dd0bf: missing override causing compiler warnings (#8708)
Patric Stout
2021-02-20
Codechange: Use C++-ism for zeroing.
Michael Lutz
2021-02-20
Fix: [OSX] Don't wait on the event loop for drawing.
Michael Lutz
2021-02-20
Codechange: [OSX] Only keep a total dirty rect for drawing.
Michael Lutz
2021-02-20
Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it
Patric Stout
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Change: [Win32] Remove force_full_redraw and display_hz settings
Patric Stout
2021-02-20
Codechange: [Win32] simplify when/where GdiFlush() is called
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-20
Codechange: [Win32] make fast-forward check the same as with other drivers
Patric Stout
2021-02-20
Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Patric Stout
2021-02-20
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
Patric Stout
2021-02-19
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
Patric Stout
2021-02-19
Fix cd4f0f95: [Allegro] driver failed to build because of missing include
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
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