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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-04-07
Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...
Niels Martin Hansen
2021-04-05
Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. ...
Michael Lutz
2021-03-25
Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...
Milek7
2021-03-21
Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...
Michael Lutz
2021-03-21
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...
frosch
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-10
Add: make modal windows update more smooth
Patric Stout
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
Michael Lutz
2021-03-08
Fix: ensure switching blitter happens in the main thread
Patric Stout
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Codechange: don't set the window position when changing blitter
Michael Lutz
2021-03-08
Codechange: remove the unused lock around Blitter
Patric Stout
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Patric Stout
2021-03-08
Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...
Michael Lutz
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-03-01
Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...
Michael Lutz
2021-03-01
Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...
Michael Lutz
2021-03-01
Fix c4df0f95: bootstrap was only showing a black screen (#8788)
Patric Stout
2021-03-01
Fix: [OSX] Hide dock when entering fullscreen
Owen Rudge
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-27
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Michael Lutz
2021-02-27
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
Patric Stout
2021-02-27
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
frosch
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-25
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-24
Codechange: [OSX] GameLoop is really more like MainLoop
Patric Stout
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-23
Codechange: Switch to explicit wide strings
Niels Martin Hansen
2021-02-23
Remove: [Win32] Last pretenses of being able to build for Windows 95
Niels Martin Hansen
2021-02-22
Fix 8706c36f: Change RELEASE code, too.
Michael Lutz
2021-02-22
Add: [OSX] OpenGL video driver.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Separate context state setup from general init.
Michael Lutz
2021-02-22
Codechange: [OSX] Add support for (un)locking the video buffer.
Michael Lutz
2021-02-22
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
Michael Lutz
2021-02-22
Codechange: [SDL2] Split driver in base-part and default backend
Michael Lutz
2021-02-22
Feature: [SDL2] OpenGL support
Patric Stout
2021-02-22
Codechange: [SDL] Move dirty_rect to class scope.
Michael Lutz
2021-02-22
Codechange: [SDL2] Allow several places to hook into the SDL driver
Patric Stout
2021-02-22
Codechange: [SDL2] Move functions and variables to class-scope
Patric Stout
2021-02-22
Codechange: [SDL2] Move SDLSurface code to its own function
Patric Stout
2021-02-22
Codechange: [SDL2] Split Start() in a few more functions
Patric Stout
2021-02-22
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
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