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path: root/src/video
AgeCommit message (Expand)Author
2021-02-22Codechange: Allow video drivers to handle the cursor themselves.Michael Lutz
2021-02-22Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use GLSL version 1.50 if available.Michael Lutz
2021-02-22Codechange: [OpenGL] Use generic vertex attributes in the shader program.Michael Lutz
2021-02-22Codechange: [OpenGL] Use shaders to display the video buffer on screen.Michael Lutz
2021-02-22Change: [Win32] Disable VSync for OpenGL by default.Michael Lutz
2021-02-22Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...Michael Lutz
2021-02-22Codechange: [Win32] Move remaing global _wnd variables into the video driver.Michael Lutz
2021-02-22Change: Lock the video buffer when drawing inside the game loop to properly a...Michael Lutz
2021-02-22Codechange: [Win32] Move the global video buffer pointer into the driver class.Michael Lutz
2021-02-22Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.Michael Lutz
2021-02-22Codechange: [OpenGL] Enable driver debug messages if supported.Michael Lutz
2021-02-22Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.Michael Lutz
2021-02-22Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...Michael Lutz
2021-02-22Codechange: [Win32] Move common initialization and finalization to the video ...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI-specific variables and related functions into th...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI specific drawing code into the GDI video driver ...Michael Lutz
2021-02-22Codechange: [Win32] Split the video driver into a base class and a GDI backen...Michael Lutz
2021-02-22Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)Patric Stout
2021-02-21Codechange: [OSX] remove final bits of old debugging code (#8714)Patric Stout
2021-02-20Fix ec1dd0bf: missing override causing compiler warnings (#8708)Patric Stout
2021-02-20Codechange: Use C++-ism for zeroing.Michael Lutz
2021-02-20Fix: [OSX] Don't wait on the event loop for drawing.Michael Lutz
2021-02-20Codechange: [OSX] Only keep a total dirty rect for drawing.Michael Lutz
2021-02-20Remove: [SDL] SDL 1.3 never happened, so remove all the special code for itPatric Stout
2021-02-20Codechange: deduplicate tick-handlers of all video driversPatric Stout
2021-02-20Change: [Win32] Remove force_full_redraw and display_hz settingsPatric Stout
2021-02-20Codechange: [Win32] simplify when/where GdiFlush() is calledPatric Stout
2021-02-20Codechange: be consistent in what CheckPaletteAnim() does and when it is calledPatric Stout
2021-02-20Codechange: be consistent in naming the paint function Paint()Patric Stout
2021-02-20Codechange: use (Un)LockVideoBuffer() to manage video bufferPatric Stout
2021-02-20Codechange: move all input-handling of video-drivers into InputLoopPatric Stout
2021-02-20Codechange: [Win32] make fast-forward check the same as with other driversPatric Stout
2021-02-20Fix: [Win32] run InteractiveRandom() once every tick, not once every messagePatric Stout
2021-02-20Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINTPatric Stout
2021-02-19Fix fa170b9: [SDL2] forgot to use GetGameInterval where neededPatric Stout
2021-02-19Fix cd4f0f95: [Allegro] driver failed to build because of missing includePatric Stout
2021-02-19Fix: during switching of game-mode, drawing could show closed windows that sh...Patric Stout
2021-02-19Feature: configurable refresh-rate and change default to 60fpsPatric Stout
2021-02-19Change: sleep till the next tick in the main loopPatric Stout
2021-02-19Change: allow video-drivers to miss deadlines slightlyPatric Stout
2021-02-19Add: draw the screen at a steady pace, also during fast-forwardPatric Stout
2021-02-19Codechange: track _realtime_tick more accuratePatric Stout
2021-02-19Codechange: switch all video drivers to std::chrono for keeping timePatric Stout
2021-02-17Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)Patric Stout