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AgeCommit message (Expand)Author
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-03Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.Michael Lutz
2021-01-03Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value.Michael Lutz
2021-01-03Fix: [OSX] Quitting in fullscreen mode would loose the original window size.Michael Lutz
2021-01-03Change: [OSX] Hide Dock and menu during fullscreen mode.Michael Lutz
2021-01-03Codechange: [OSX] Silence some annoying warnings.Michael Lutz
2021-01-03Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and i...Michael Lutz
2021-01-03Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anym...Michael Lutz
2021-01-03Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawi...Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Store file search paths as std::string.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-21Doc: some comments for the win32 video driver (#8409)Patric Stout
2020-12-19Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8...Michael Lutz
2020-12-15Add: [Emscripten] use "relative mouse mode" with SDL2Patric Stout
2020-12-15Add: support for emscripten (play-OpenTTD-in-the-browser)Patric Stout
2020-12-15Codechange: unroll the SDL2 main loopPatric Stout
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-06-18Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)nikolas
2020-06-07Cleanup: Correct typographic errors in code comments.TechGeekNZ
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-06-04Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...TechGeekNZ
2020-06-01Fix #8066: Try another fallback colourspace if first one failsNiels Martin Hansen
2020-05-21Codechange: Use std::string in the driver and blitter selection code.Michael Lutz
2020-04-12Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.Michael Lutz
2020-04-12Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.Michael Lutz
2020-04-12Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.Michael Lutz
2020-03-30Fix #7644: [Cocoa] Manually set colorspace to sRGBSebastian Pauka
2020-01-15Fix: [SDL2] Correct name of the video driver in debug logxdavidwu
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-11-10Fix #7783, Fix #7816: [SDL2] Fix input handling in edit contextJonathan G Rennison
2019-11-10Codechange: Add EditBoxGainedFocus method to VideoDriver base classJonathan G Rennison
2019-11-10Change: [SDL2] Add an "unprintable" flag to struct VkMappingJonathan G Rennison
2019-11-10Fix: [SDL2] Page down key not handledJonathan G Rennison
2019-11-10Fix: [SDL2] Detection of backtick scancodeJonathan G Rennison
2019-11-01Fix #7784: up/down/home/end key behavior in SDL2Nikolas Nyby
2019-11-01Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory ...Michael Lutz
2019-10-25Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()Nikolas Nyby
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-09-19Add #6173: New SDL 2 based video and sound drivers (#7086)nikolas
2019-09-16Change: [OSX] Recreate backing store if the colour profile of the screen (or ...Michael Lutz
2019-09-16Fix #7644: [OSX] Try to use system colour space to avoid video output perform...Michael Lutz
2019-09-07Fix: change Quartz driver colorSpace handling to address certain macOS perfor...Andy
2019-08-06Cleanup: Remove duplicate thread.h include (#7683)nikolas
2019-04-18Codechange: use std::vector for _resolutionsglx
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-06Codechange: C++11 STL has a function for getting the number of CPU cores.Michael Lutz
2019-04-06Codechange: Use platform independent C++11 function for sleeping on a thread.Michael Lutz
2019-04-06Codechange: Replace custom thread code with C++11 thread objects.Michael Lutz