Age | Commit message (Collapse) | Author |
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code style.
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_local_company, but only as a storage location for the company you want to join in MP.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries.
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3.1.x Xcodes.
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sources too
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defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h.
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hardcode the values for that enum.
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as GameMode instead of as byte.
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server to be overriden by -d (if used after -D).
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what 'valid' resolutions we've got
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resolving the hostname or connecting takes long/is timing out.
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selection and parameters.
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hooks on SIGSEGV/SIGABRT so one can actually use gdb.
-Change: make it more clear that Allegro's failing to find a driver.
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client so it is immediatelly clear which one you are working with.
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doesn't guarantee the resulting string is '\0'-terminated.
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printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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wrong comments!
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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multimonitor systems if the first monitor is right of the second one.
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couldn't use the full "extent" of the new chat message limit.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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32 bpp blitter by default
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
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that was not a printable ASCII character instead. Now it allows UTF8 formated strings too.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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declarations.
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something more than whitespace as description of files that don't have a description.
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