summaryrefslogtreecommitdiff
path: root/src/video
AgeCommit message (Expand)Author
2021-04-07Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...Niels Martin Hansen
2021-04-05Fix #8935: [OSX] Crash when clicking 'Save' due to wrongly-threaded OS call. ...Michael Lutz
2021-03-25Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...Milek7
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...Michael Lutz
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...frosch
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-10Add: make modal windows update more smoothPatric Stout
2021-03-09Add: Display refresh rate game option (#8813)sean
2021-03-08Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.Michael Lutz
2021-03-08Fix: ensure switching blitter happens in the main threadPatric Stout
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Codechange: don't set the window position when changing blitterMichael Lutz
2021-03-08Codechange: remove the unused lock around BlitterPatric Stout
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-03-08Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)Patric Stout
2021-03-08Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping th...Michael Lutz
2021-03-08Add: Option to (dis-)allow accelerated video drivers. (#8819)Patric Stout
2021-03-01Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...Michael Lutz
2021-03-01Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...Michael Lutz
2021-03-01Fix c4df0f95: bootstrap was only showing a black screen (#8788)Patric Stout
2021-03-01Fix: [OSX] Hide dock when entering fullscreenOwen Rudge
2021-02-28Add: settings to limit your fast-forward game speedPatric Stout
2021-02-28Fix #8763: [OpenGL] Cursor sprite origin can be negative.Michael Lutz
2021-02-27Fix: [OpenGL] Don't use OpenGL on MESA software renderers.Michael Lutz
2021-02-27Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)Patric Stout
2021-02-27Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.frosch
2021-02-27Codechange: remove _realtime_tick variablePatric Stout
2021-02-25Codechange: [OpenGL] Load all OpenGL functions dynamically.Michael Lutz
2021-02-25Codechange: [OpenGL] Simplify loading OpenGL extension functions.Michael Lutz
2021-02-24Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)Michael Lutz
2021-02-24Codechange: [OSX] GameLoop is really more like MainLoopPatric Stout
2021-02-24Codechange: [Video] move InteractiveRandom() to the VideoDriverPatric Stout
2021-02-24Codechange: [Video] make the prototype of PollEvent() the same for all driversPatric Stout
2021-02-23Codechange: Switch to explicit wide stringsNiels Martin Hansen
2021-02-23Remove: [Win32] Last pretenses of being able to build for Windows 95Niels Martin Hansen
2021-02-22Fix 8706c36f: Change RELEASE code, too.Michael Lutz
2021-02-22Add: [OSX] OpenGL video driver.Michael Lutz
2021-02-22Codechange: [OpenGL] Separate context state setup from general init.Michael Lutz
2021-02-22Codechange: [OSX] Add support for (un)locking the video buffer.Michael Lutz
2021-02-22Codechange: [OSX] Separate video driver into a base and a Quartz implementation.Michael Lutz
2021-02-22Codechange: [SDL2] Split driver in base-part and default backendMichael Lutz
2021-02-22Feature: [SDL2] OpenGL supportPatric Stout
2021-02-22Codechange: [SDL] Move dirty_rect to class scope.Michael Lutz
2021-02-22Codechange: [SDL2] Allow several places to hook into the SDL driverPatric Stout
2021-02-22Codechange: [SDL2] Move functions and variables to class-scopePatric Stout
2021-02-22Codechange: [SDL2] Move SDLSurface code to its own functionPatric Stout
2021-02-22Codechange: [SDL2] Split Start() in a few more functionsPatric Stout
2021-02-22Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.Michael Lutz
2021-02-22Add: [OpenGL] Support for a separate animation buffer that stores the palette...Michael Lutz