Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-06-30 | (svn r10399) -Fix (FS#962): [Windows] _wnd.has_focus was not properly set ↵ | glx | |
after using ALT-TAB | |||
2007-06-22 | (svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU | truelight | |
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-21 | (svn r10255) -Codechange: remove some old debug code nobody was using anymore | truelight | |
2007-06-21 | (svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave ↵ | glx | |
the taskbar visible | |||
2007-06-21 | (svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with ↵ | glx | |
'non-standard' resolutions | |||
2007-06-19 | (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends | truelight | |
2007-06-19 | (svn r10218) -Fix r10216: more compile errors | glx | |
2007-06-19 | (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵ | truelight | |
driver (tnx glx) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-17 | (svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa ↵ | truelight | |
video-driver | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10186) -Fix (FS#876): don't mess desktop when using alt-tab (win32) | glx | |
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-05-14 | (svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible | truelight | |
2007-04-27 | (svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key ↵ | glx | |
is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-03-10 | (svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all ↵ | Darkvater | |
keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. | |||
2007-03-10 | (svn r9085) -Codechange/Fix: [win32] Move the initialisation of _codepage ↵ | Darkvater | |
(non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. | |||
2007-03-07 | (svn r9055) -Codechange: Change windows unicode handling and allow a pure ↵ | Darkvater | |
non-unicode build to function. Win9x binaries will be possible with mingw/nightly system. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵ | truelight | |
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....) | |||
2007-03-03 | (svn r8994) -Fix [FS642, r3320]: [win32] Resolution doubled in cfg file when ↵ | Darkvater | |
fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen. | |||
2007-01-21 | (svn r8310) -Fix r8309: it is wise to put #endifs in the right place ;) | truelight | |
2007-01-21 | (svn r8309) [WinCE] -Fix: WinCE doesn't know resolution changing | truelight | |
-Fix: WinCE doesn't know GetKeyboardState -Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com) -Fix: the GCC compiler is more happy if the WinMain is called that -Fix: a really old typo (missing ')') ;) -Fix: GdiFlush() isn't supported on WinCE | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |