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win32_v.cpp
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Author
2021-04-09
Fix #8930: [Win32] Don't handle printable keys on keydown if an edit box is i...
Michael Lutz
2021-04-07
Fix #8713: Change OTTD2FS and FS2OTTD to return string objects instead of sta...
Niels Martin Hansen
2021-03-20
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...
Michael Lutz
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Add: [Video] move GameLoop into its own thread
Patric Stout
2021-03-08
Codechange: don't set the window position when changing blitter
Michael Lutz
2021-03-08
Remove: [Video] no longer draw in a thread
Patric Stout
2021-03-08
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Patric Stout
2021-03-01
Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...
Michael Lutz
2021-03-01
Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...
Michael Lutz
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-24
Codechange: [Video] move InteractiveRandom() to the VideoDriver
Patric Stout
2021-02-24
Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Patric Stout
2021-02-23
Codechange: Switch to explicit wide strings
Niels Martin Hansen
2021-02-23
Remove: [Win32] Last pretenses of being able to build for Windows 95
Niels Martin Hansen
2021-02-22
Fix 8706c36f: Change RELEASE code, too.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for a separate animation buffer that stores the palette...
Michael Lutz
2021-02-22
Add: [OpenGL] Accelerated mouse cursor drawing.
Michael Lutz
2021-02-22
Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.
Michael Lutz
2021-02-22
Add: [OpenGL] Support for 8bpp blitters.
Michael Lutz
2021-02-22
Change: [Win32] Disable VSync for OpenGL by default.
Michael Lutz
2021-02-22
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
Michael Lutz
2021-02-22
Codechange: [Win32] Move remaing global _wnd variables into the video driver.
Michael Lutz
2021-02-22
Change: Lock the video buffer when drawing inside the game loop to properly a...
Michael Lutz
2021-02-22
Codechange: [Win32] Move the global video buffer pointer into the driver class.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.
Michael Lutz
2021-02-22
Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.
Michael Lutz
2021-02-22
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...
Michael Lutz
2021-02-22
Codechange: [Win32] Move common initialization and finalization to the video ...
Michael Lutz
2021-02-22
Codechange: [Win32] Move GDI-specific variables and related functions into th...
Michael Lutz
2021-02-22
Codechange: [Win32] Move GDI specific drawing code into the GDI video driver ...
Michael Lutz
2021-02-22
Codechange: [Win32] Split the video driver into a base class and a GDI backen...
Michael Lutz
2021-02-22
Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)
Patric Stout
2021-02-20
Codechange: Use C++-ism for zeroing.
Michael Lutz
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Change: [Win32] Remove force_full_redraw and display_hz settings
Patric Stout
2021-02-20
Codechange: [Win32] simplify when/where GdiFlush() is called
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-20
Codechange: [Win32] make fast-forward check the same as with other drivers
Patric Stout
2021-02-20
Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Patric Stout
2021-02-20
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
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