Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-06 | Codechange: C++11 STL has a function for getting the number of CPU cores. | Michael Lutz | |
2019-04-06 | Codechange: Replace custom thread code with C++11 thread objects. | Michael Lutz | |
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully. | |||
2019-04-06 | Codechange: Replace custom mutex code with C++11 mutex'es. | Michael Lutz | |
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked. | |||
2019-01-17 | Codechange: Remove unnecessarily defined functions under MinGW | Charles Pigott | |
2019-01-17 | Fix: A few minor compile warnings under MinGW | Charles Pigott | |
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-06-27 | Fix: [Win32] Garbage in OS window title if branch name was too long. | Michael Lutz | |
This was caused by a missing \0-character on reaching the buffer limit. | |||
2018-04-29 | Remove: WinCE support | Patric Stout | |
2018-04-10 | Codechange: [Win32] Use OS function for mouse tracking if present. | Michael Lutz | |
2017-12-09 | (svn r27935) -Fix [FS#6629]: [Win32] Right mouse scrolling didn't work ↵ | michi_cc | |
properly with the Windows 10 Fall Creators Update. | |||
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-03-11 | (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when ↵ | frosch | |
switching blitters. (JGR) | |||
2016-10-30 | (svn r27673) -Add: [Win32] Thread names for windows debuggers. | michi_cc | |
2015-02-22 | (svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling ↵ | frosch | |
scrolled/jumped way to far, when OpenTTD lagged during mouse event processing. | |||
2014-09-30 | (svn r26943) -Fix: [Win32] Silence a warning about comparison of signed and ↵ | planetmaker | |
unsigned variables when using gcc | |||
2014-04-28 | (svn r26538) -Codechange: remove double accounting of the drivers | rubidium | |
2014-04-27 | (svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video ↵ | frosch | |
modes. -Remove: [win32] fullscreen_bpp setting, which is replaced by above setting. -Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-02-23 | (svn r26367) -Fix: [Win32] Use a separate event to indicate that the drawing ↵ | michi_cc | |
thread has finished initialising, preventing potential deadlocks. | |||
2014-02-23 | (svn r26366) -Fix: Protect the windows video driver from concurrent access ↵ | fonsinchen | |
(frosch123) | |||
2014-02-23 | (svn r26365) -Fix [FS#5867]: Don't draw the cursor when its sprite isn't ↵ | fonsinchen | |
ready and set _screen.dst_ptr immediately when the buffer changes (frosch123) | |||
2014-02-22 | (svn r26360) -Revert (r25550) / Fix [FS#5922]: ClientSizeChanged is only ↵ | frosch | |
called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867. | |||
2014-01-13 | (svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the ↵ | rubidium | |
sse blitters (MJP) | |||
2014-01-02 | (svn r26211) -Add: specialised non-animated SS2 blitter (MJP) | rubidium | |
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time | |||
2014-01-02 | (svn r26209) -Codechange: remove some template magic and simplify some code | rubidium | |
2013-11-16 | (svn r26009) -Fix: warning about conditional expression with enumeral with ↵ | rubidium | |
non-enumeral type | |||
2013-08-05 | (svn r25684) -Change: [Win32] Draw the composition string ourselves if possible. | michi_cc | |
2013-08-05 | (svn r25682) -Change: [Win32] Position the IME candidate window at the caret ↵ | michi_cc | |
position. | |||
2013-08-05 | (svn r25681) -Change: [Win32] Position the IME composition window at the ↵ | michi_cc | |
caret position. | |||
2013-08-05 | (svn r25680) -Codechange: [Win32] Cancel the current IME composition when ↵ | michi_cc | |
the input focus changes. | |||
2013-08-05 | (svn r25679) -Codechange: [Win32] Get the result string of an IME input ↵ | michi_cc | |
directly without a trip through the window messaging system. | |||
2013-08-05 | (svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the ↵ | michi_cc | |
non-Unicode build. | |||
2013-08-05 | (svn r25673) -Fix: [Win32] Use the right code page for converting ANSI ↵ | michi_cc | |
strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either. | |||
2013-08-05 | (svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP ↵ | michi_cc | |
correctly. | |||
2013-08-05 | (svn r25671) -Codechange: Pass character and key code separately to the ↵ | michi_cc | |
keyboard handler. | |||
2013-08-05 | (svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an ↵ | michi_cc | |
edit box has the input focus. | |||
2013-07-01 | (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing ↵ | rubidium | |
threads could crash OpenTTD | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-12-03 | (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. | michi_cc | |
2012-11-25 | (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an ↵ | michi_cc | |
unsupported fullscreen display mode (like 8 bpp modes in Windows 8). | |||
2012-07-10 | (svn r24394) -Fix (r24188): changing resolution didn't resize the window | glx | |
2012-04-30 | (svn r24189) -Fix: when going to fullscreen and back, restore to the ↵ | truebrain | |
resolution you were, not to the fullscreen resolution (Windows only) | |||
2012-04-30 | (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window ↵ | truebrain | |
(fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS | |||
2012-01-04 | (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising ↵ | michi_cc | |
threaded drawing. | |||
2011-12-15 | (svn r23527) -Codechange: unify colo(u)r as far as it goes | rubidium | |
2011-12-10 | (svn r23482) -Change: [Win32] Move re-painting the window and doing palette ↵ | michi_cc | |
animation into a separate thread. | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-12-08 | (svn r23446) -Codechange: move _cur_palette and it's related first/count ↵ | rubidium | |
dirty variables into a single structure | |||
2011-11-17 | (svn r23241) -Codechange: make the decision when to go to the custom drawn ↵ | rubidium | |
cursor more prominently during the initialisation of OpenTTD |