Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-16 | (svn r13539) -Fix (r13537): signed/unsigned warnings | glx | |
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-05-06 | (svn r12977) -Codechange: remove quite some redundant (duplicate) function ↵ | rubidium | |
declarations. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-18 | (svn r12779) -Codechange: remove a few constants from openttd.h. | rubidium | |
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2008-02-17 | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection ↵ | smatz | |
when Ctrl is pressed | |||
2008-01-29 | (svn r12007) -Fix (r12003): win32 compilation was broken again ;) | glx | |
2008-01-13 | (svn r11841) -Fix: win32 compilation | glx | |
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11676) -Fix (r11674): some references to macros.h were left | glx | |
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-19 | (svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style | skidd13 | |
This fixes also FS#1450 | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-09-08 | (svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice | glx | |
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-08-09 | (svn r10835) -Fix [FS#998] (r10399): don't try to minimise or restore the ↵ | glx | |
window when closing openttd | |||
2007-08-09 | (svn r10834) -Revert (part of r10833): something too much was committed :( | rubidium | |
2007-08-09 | (svn r10833) -Fix [FS#1115]: assertion (different cost between test and ↵ | rubidium | |
execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel. | |||
2007-08-04 | (svn r10782) -Fix: wrongly places #endif a long time ago broke WinCE ↵ | truelight | |
compiling for sure | |||
2007-08-04 | (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more | truelight | |
-Fix: WinCE doesn't support console -Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way) | |||
2007-08-03 | (svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵ | glx | |
_pal_count_dirty without updating, so it was of by one | |||
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-06-30 | (svn r10399) -Fix (FS#962): [Windows] _wnd.has_focus was not properly set ↵ | glx | |
after using ALT-TAB | |||
2007-06-22 | (svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU | truelight | |
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-21 | (svn r10255) -Codechange: remove some old debug code nobody was using anymore | truelight | |
2007-06-21 | (svn r10251) -Fix (r10186, FS#907): alt-tab back into openttd could leave ↵ | glx | |
the taskbar visible | |||
2007-06-21 | (svn r10243) -Fix: crash when resizing with 32bpp and 'broken' display with ↵ | glx | |
'non-standard' resolutions | |||
2007-06-19 | (svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends | truelight | |
2007-06-19 | (svn r10218) -Fix r10216: more compile errors | glx | |
2007-06-19 | (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵ | truelight | |
driver (tnx glx) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-17 | (svn r10192) -Fix r10190: forgot to change the includes of win32 and cocoa ↵ | truelight | |
video-driver | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-17 | (svn r10186) -Fix (FS#876): don't mess desktop when using alt-tab (win32) | glx | |
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-05-14 | (svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible | truelight | |
2007-04-27 | (svn r9728) -Fix r9086: [win32] For some keyboard layout the 'console' key ↵ | glx | |
is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-03-10 | (svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all ↵ | Darkvater | |
keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. | |||
2007-03-10 | (svn r9085) -Codechange/Fix: [win32] Move the initialisation of _codepage ↵ | Darkvater | |
(non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. |