Age | Commit message (Collapse) | Author |
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sources too
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defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h.
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printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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multimonitor systems if the first monitor is right of the second one.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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declarations.
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something more than whitespace as description of files that don't have a description.
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operators.
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when Ctrl is pressed
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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fitting to the naming style
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This fixes also FS#1450
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with the coding style
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function and variables.
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window when closing openttd
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execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel.
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compiling for sure
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-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
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_pal_count_dirty without updating, so it was of by one
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penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
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-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
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sound/music/video drivers, using self-registration based on the blitter-model.
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after using ALT-TAB
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independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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the taskbar visible
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'non-standard' resolutions
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driver (tnx glx)
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