Age | Commit message (Collapse) | Author |
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is a dead-key. It needs to be pressed twice to have an effect but the console is then opened and closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR generated to restore the 'console' key functionality.
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keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus.
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(non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop.
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non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
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already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
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fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen.
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-Fix: WinCE doesn't know GetKeyboardState
-Fix: made a replacement of GetCurrentDirectory, where CurDir is assumed to be the dir the executable is located (esoftinteractive.com)
-Fix: the GCC compiler is more happy if the WinMain is called that
-Fix: a really old typo (missing ')') ;)
-Fix: GdiFlush() isn't supported on WinCE
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stillunknown and pv2b.
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renamed to .cpp)
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