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path: root/src/video/win32_v.cpp
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2014-01-13(svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the ↵rubidium
sse blitters (MJP)
2014-01-02(svn r26211) -Add: specialised non-animated SS2 blitter (MJP)rubidium
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
2014-01-02(svn r26209) -Codechange: remove some template magic and simplify some coderubidium
2013-11-16(svn r26009) -Fix: warning about conditional expression with enumeral with ↵rubidium
non-enumeral type
2013-08-05(svn r25684) -Change: [Win32] Draw the composition string ourselves if possible.michi_cc
2013-08-05(svn r25682) -Change: [Win32] Position the IME candidate window at the caret ↵michi_cc
position.
2013-08-05(svn r25681) -Change: [Win32] Position the IME composition window at the ↵michi_cc
caret position.
2013-08-05(svn r25680) -Codechange: [Win32] Cancel the current IME composition when ↵michi_cc
the input focus changes.
2013-08-05(svn r25679) -Codechange: [Win32] Get the result string of an IME input ↵michi_cc
directly without a trip through the window messaging system.
2013-08-05(svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the ↵michi_cc
non-Unicode build.
2013-08-05(svn r25673) -Fix: [Win32] Use the right code page for converting ANSI ↵michi_cc
strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either.
2013-08-05(svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP ↵michi_cc
correctly.
2013-08-05(svn r25671) -Codechange: Pass character and key code separately to the ↵michi_cc
keyboard handler.
2013-08-05(svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an ↵michi_cc
edit box has the input focus.
2013-07-01(svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing ↵rubidium
threads could crash OpenTTD
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-03(svn r24781) -Fix (r24762): [Win32] MinGW compiler warning.michi_cc
2012-11-25(svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an ↵michi_cc
unsupported fullscreen display mode (like 8 bpp modes in Windows 8).
2012-07-10(svn r24394) -Fix (r24188): changing resolution didn't resize the windowglx
2012-04-30(svn r24189) -Fix: when going to fullscreen and back, restore to the ↵truebrain
resolution you were, not to the fullscreen resolution (Windows only)
2012-04-30(svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window ↵truebrain
(fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS
2012-01-04(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising ↵michi_cc
threaded drawing.
2011-12-15(svn r23527) -Codechange: unify colo(u)r as far as it goesrubidium
2011-12-10(svn r23482) -Change: [Win32] Move re-painting the window and doing palette ↵michi_cc
animation into a separate thread.
2011-12-08(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵rubidium
blitter so changes of the palette data during the game don't influence drawing (with SDL)
2011-12-08(svn r23446) -Codechange: move _cur_palette and it's related first/count ↵rubidium
dirty variables into a single structure
2011-11-17(svn r23241) -Codechange: make the decision when to go to the custom drawn ↵rubidium
cursor more prominently during the initialisation of OpenTTD
2011-10-04(svn r22999) -Codechange: Allow changing the blitter during the running game.michi_cc
2011-05-02(svn r22410) -Document: some more bits ;)rubidium
2011-02-26(svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't ↵rubidium
go to full screen at the resolution of the configuration file when starting OpenTTD
2011-02-25(svn r22145) -Codechange: Do explicit test for non-bool values.alberth
2011-02-14(svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, ↵glx
use desktop resolution
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2010-11-19(svn r21252) -Codechange: introduce a constant for the number of ↵rubidium
milliseconds per game tick and use it
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-06(svn r20084) -Fix [FS#3919] (r7157): don't try to handle mouse events when ↵glx
the cursor ha left the window
2010-01-04(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter ↵peter1138
was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
2009-11-09(svn r18031) -Codechange: since basically r7157 adding up 'all' mouse ↵rubidium
movement isn't needed anymore because after each even that movement is handled and the counter is reset. As such simply assigning instead of adding works.
2009-11-09(svn r18030) -Fix: screen jumped a bit for at least SDL and Allegro when ↵rubidium
right-click-dragging
2009-08-31(svn r17336) -Codechange: move some os specific files into src/os/rubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-27(svn r16677) -Codechange: Dimension width and height are unsigned.alberth
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15710) -Fix (r15706): for non MSVC io.h needs to be included before ↵glx
defining unlink. Also remove redundant tchar.h includes as it is already in stdafx.h.
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14944) -Cleanup: add spaces around some operatorsrubidium