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path: root/src/video/sdl_v.cpp
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2007-06-19(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵truelight
driver (tnx glx)
2007-06-19(svn r10216) -Fix: palette animation always redid all palette entries, where ↵truelight
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-05-14(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possibletruelight
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-06(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵truelight
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
2007-02-12(svn r8691) -Cleanup: Some proper #endif comments for sound/music/video ↵Darkvater
files, and a little elimination of magic numbers in Win32SoundStart
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)