Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-23 | (svn r15233) -Fix (r15231): compilation with SDL broken on win32 | glx | |
2009-01-23 | (svn r15232) -Codechange: sprinklin' of coding style | rubidium | |
2009-01-23 | (svn r15231) -Change: (sdl) check the full screen resolutions to determine ↵ | rubidium | |
what 'valid' resolutions we've got | |||
2008-11-29 | (svn r14641) -Change [Allegro]: when making a debug build revert Allegro's ↵ | rubidium | |
hooks on SIGSEGV/SIGABRT so one can actually use gdb. -Change: make it more clear that Allegro's failing to find a driver. | |||
2008-09-07 | (svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad ↵ | rubidium | |
0-9 keys so people don't get confused that the keypad doesn't work as expected. | |||
2008-08-11 | (svn r14047) -Codechange: move chatmessage handling to the network directory ↵ | rubidium | |
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. | |||
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). | |||
2008-05-06 | (svn r12977) -Codechange: remove quite some redundant (duplicate) function ↵ | rubidium | |
declarations. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-18 | (svn r12779) -Codechange: remove a few constants from openttd.h. | rubidium | |
2008-02-17 | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection ↵ | smatz | |
when Ctrl is pressed | |||
2008-01-29 | (svn r12003) -Codechange: don't declare InteractiveRandom[Range] in multiple ↵ | rubidium | |
places. | |||
2008-01-11 | (svn r11811) -Fix: make compilation without networking work again (and thus ↵ | rubidium | |
move the debugdumpcommand stuff out of the network 'area'). | |||
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11674) -Codechange: refactor some functions out of macros.h into more ↵ | rubidium | |
logical locations. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-08-19 | (svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵ | rubidium | |
function and variables. | |||
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) | |||
2007-07-05 | (svn r10444) -Codechange: switch to c++ classes and inheritance for ↵ | peter1138 | |
sound/music/video drivers, using self-registration based on the blitter-model. | |||
2007-06-22 | (svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU | truelight | |
2007-06-22 | (svn r10276) -Codechange: made a counter based on milliseconds and ↵ | truelight | |
independent of the game-state to base double-click and TGP Generation Process on -Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is | |||
2007-06-21 | (svn r10255) -Codechange: remove some old debug code nobody was using anymore | truelight | |
2007-06-19 | (svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa ↵ | truelight | |
driver (tnx glx) | |||
2007-06-19 | (svn r10216) -Fix: palette animation always redid all palette entries, where ↵ | truelight | |
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation | |||
2007-06-17 | (svn r10190) -Codechange: merged renderer and blitter to one single class ↵ | truelight | |
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-05-14 | (svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible | truelight | |
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵ | truelight | |
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....) | |||
2007-02-12 | (svn r8691) -Cleanup: Some proper #endif comments for sound/music/video ↵ | Darkvater | |
files, and a little elimination of magic numbers in Win32SoundStart | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |