Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-06 | Codechange: Replace custom thread code with C++11 thread objects. | Michael Lutz | |
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully. | |||
2019-04-06 | Codechange: Replace custom mutex code with C++11 mutex'es. | Michael Lutz | |
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked. | |||
2019-03-30 | Change: [SDL] Do not offer video smaller than 640x480 | Niels Martin Hansen | |
2019-03-05 | Remove: BeOS support (deprecated by Haiku) | Patric Stout | |
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS. | |||
2019-03-05 | Remove: MorphOS / AmigaOS support | Patric Stout | |
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :( | |||
2019-03-02 | Codechange: Remove ability for SDL to be dynamically loaded on Windows | Charles Pigott | |
2018-12-27 | Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵ | glx | |
macro _WIN32 | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-04-30 | Fix: Some spelling errors in printed messages | Matthijs Kooijman | |
2017-03-11 | (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when ↵ | frosch | |
switching blitters. (JGR) | |||
2017-03-11 | (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters ↵ | frosch | |
while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends. | |||
2016-10-30 | (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) ↵ | frosch | |
threads. (JGR) | |||
2015-02-22 | (svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling ↵ | frosch | |
scrolled/jumped way to far, when OpenTTD lagged during mouse event processing. | |||
2014-04-28 | (svn r26538) -Codechange: remove double accounting of the drivers | rubidium | |
2014-04-27 | (svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video ↵ | frosch | |
modes. -Remove: [win32] fullscreen_bpp setting, which is replaced by above setting. -Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those. | |||
2014-04-23 | (svn r26489) -Codechange: properly account for the end of buffers in the ↵ | rubidium | |
file io code instead of assuming MAX_PATH is okay | |||
2014-04-23 | (svn r26486) -Codechange: replace a number of snprintfs with seprintf | rubidium | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-02-16 | (svn r26351) -Fix: Protect all VideoDriver_SDL methods with the _draw_mutex. | frosch | |
2014-01-02 | (svn r26209) -Codechange: remove some template magic and simplify some code | rubidium | |
2013-11-12 | (svn r25970) -Fix [FS#5787]: [SDL] Recursive mutex locking when changing blitter | rubidium | |
2013-08-05 | (svn r25671) -Codechange: Pass character and key code separately to the ↵ | michi_cc | |
keyboard handler. | |||
2013-06-29 | (svn r25523) -Fix [FS#5587]: SDL does not give an event when an application ↵ | rubidium | |
gets mouse focus while going to full screen, so manually force the mouse-is-in-window state | |||
2013-06-04 | (svn r25318) -Fix: [SDL, FS#5580] Keyboard input stopped working after ↵ | matthijs | |
fullscreen toggle | |||
2013-02-17 | (svn r25017) -Fix [FS#5466]: crash after bootstrap download of 32bits base ↵ | rubidium | |
set due to referencing a deleted mutex | |||
2013-02-15 | (svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware ↵ | matthijs | |
palette was requested. - Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value. - This would cause SDL to be restarted on every window resize event, effectively breaking resizing. | |||
2013-02-15 | (svn r25002) -Doc: [SDL] Fix typo in comment. | matthijs | |
2013-02-14 | (svn r24993) -Fix: [SDL] Improve 8bpp hardware palette support. Instead of ↵ | matthijs | |
always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode. - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE. - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system. - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation. - The use of a hardware palette can be forced on and off using -v sdl:hw_palette=1 or -v sdl:hw_palette=0 | |||
2013-02-14 | (svn r24992) -Codechange: [SDL] Make CreateMainSurface and PollEvent private ↵ | matthijs | |
methods instead of static functions. | |||
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-02-23 | (svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter | rubidium | |
2012-02-23 | (svn r23978) -Fix: [SDL] Palette update was done too late making switching ↵ | rubidium | |
from 8bpp -> 32bpp look ugly | |||
2012-02-07 | (svn r23910) -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event. | matthijs | |
- It seems this event is never triggered when using 1.2 (it has some autorefresh feature which seems to have been removed in 1.3), but in theory this event could also trigger on 1.2. - Note that this fixes redraw issues when compiling against SDL 1.3, but it still uses the "compatibility" rendering API using SDL_SetVideoMode and SDL_UpdateRects. Eventually (when 1.3 is stable and released as 2.0), this should probably be rewritting to use the new Windows and Renderers available in SDL 1.3. | |||
2012-02-07 | (svn r23909) -Fix: [SDL] Fix keyboard-related segfault when compiling ↵ | matthijs | |
against SDL 1.3. | |||
2012-02-04 | (svn r23891) -Fix-ish: compile failures with SDL 1.3 | rubidium | |
2011-12-08 | (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the ↵ | rubidium | |
draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter | |||
2011-12-08 | (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵ | rubidium | |
blitter so changes of the palette data during the game don't influence drawing (with SDL) | |||
2011-12-08 | (svn r23446) -Codechange: move _cur_palette and it's related first/count ↵ | rubidium | |
dirty variables into a single structure | |||
2011-11-17 | (svn r23241) -Codechange: make the decision when to go to the custom drawn ↵ | rubidium | |
cursor more prominently during the initialisation of OpenTTD | |||
2011-10-04 | (svn r23003) -Fix (r22999): Missing semicolon. | michi_cc | |
2011-10-04 | (svn r22999) -Codechange: Allow changing the blitter during the running game. | michi_cc | |
2011-09-09 | (svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds | rubidium | |
2011-08-21 | (svn r22788) -Codechange: move modal progress related functions and ↵ | rubidium | |
variables to progress.cpp/h | |||
2011-08-21 | (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress | rubidium | |
2011-02-07 | (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵ | rubidium | |
it doesn't recompile everything that needs to be recompiled... | |||
2010-11-19 | (svn r21252) -Codechange: introduce a constant for the number of ↵ | rubidium | |
milliseconds per game tick and use it | |||
2010-07-19 | (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵ | rubidium | |
missed :) | |||
2010-06-12 | (svn r19965) -Cleanup: Use size of buffer, not magic number. | peter1138 | |
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header |