Age | Commit message (Collapse) | Author |
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penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
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-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
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sound/music/video drivers, using self-registration based on the blitter-model.
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independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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driver (tnx glx)
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in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
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already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
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files, and a little elimination of magic numbers in Win32SoundStart
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stillunknown and pv2b.
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renamed to .cpp)
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