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video
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sdl2_v.cpp
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2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-19
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
2021-02-19
Add: draw the screen at a steady pace, also during fast-forward
Patric Stout
2021-02-19
Codechange: track _realtime_tick more accurate
Patric Stout
2021-02-19
Codechange: switch all video drivers to std::chrono for keeping time
Patric Stout
2021-02-17
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
Patric Stout
2021-02-17
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
Patric Stout
2021-02-14
Fix: VkMapping declarations violated C++ ODR rule.
milek7
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
2021-01-30
Codechange: [SDL2] Only prepare "caption" if you are going to us it
Patric Stout
2021-01-30
Codechange: [SDL2] Minor code cleanup to remove silly variable
Patric Stout
2021-01-30
Codechange: [SDL2] Only set _cur_palette, never _local_palette
Patric Stout
2021-01-30
Codechange: [SDL2] Move FindStartupDisplay to its own function
Patric Stout
2021-01-30
Codechange: [SDL2] reworked FindResolutions to be more like the rest
Patric Stout
2021-01-30
Codechange: [SDL2] remove include-protection
Patric Stout
2021-01-17
Codechange: [SDL2/Win32] Be consistent how 0bpp blitters are not allowed
Patric Stout
2021-01-16
Fix 0e62a398c7f: Only center the window, when it is smaller than the screen. ...
frosch
2021-01-14
Add: [SDL2] video driver parameter to put OpenTTD on a particular display on ...
frosch
2021-01-14
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536)
Michael Lutz
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-12-15
Add: [Emscripten] use "relative mouse mode" with SDL2
Patric Stout
2020-12-15
Add: support for emscripten (play-OpenTTD-in-the-browser)
Patric Stout
2020-12-15
Codechange: unroll the SDL2 main loop
Patric Stout
2020-06-18
Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)
nikolas
2020-06-04
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and empha...
TechGeekNZ
2020-05-21
Codechange: Use std::string in the driver and blitter selection code.
Michael Lutz
2020-01-15
Fix: [SDL2] Correct name of the video driver in debug log
xdavidwu
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-11-10
Fix #7783, Fix #7816: [SDL2] Fix input handling in edit context
Jonathan G Rennison
2019-11-10
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
Jonathan G Rennison
2019-11-10
Fix: [SDL2] Page down key not handled
Jonathan G Rennison
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