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path: root/src/video/sdl2_opengl_v.cpp
AgeCommit message (Expand)Author
2021-06-26Codechange: use _cur_palette the same in all the driversPatric Stout
2021-04-25Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100)Michael Lutz
2021-04-21Fix: [OpenGL] Check maximum supported texture size against screen resolution.Michael Lutz
2021-04-11Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)Michael Lutz
2021-04-11Feature: allow a toggle to enable/disable vsyncPatric Stout
2021-04-10Fix: Data races on cursor state in OpenGL backendsJonathan G Rennison
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-03-08Remove: [Video] no longer draw in a threadPatric Stout
2021-02-27Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)Patric Stout
2021-02-22Codechange: [SDL2] Split driver in base-part and default backendMichael Lutz
2021-02-22Feature: [SDL2] OpenGL supportPatric Stout