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path: root/src/video/opengl.cpp
AgeCommit message (Expand)Author
2021-04-12Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.Michael Lutz
2021-04-10Fix: Data races on cursor state in OpenGL backendsJonathan G Rennison
2021-04-10Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursorJonathan G Rennison
2021-03-25Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actua...Milek7
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...Michael Lutz
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...frosch
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-08Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.Michael Lutz
2021-03-08Add: [Video] move GameLoop into its own threadPatric Stout
2021-02-28Fix #8763: [OpenGL] Cursor sprite origin can be negative.Michael Lutz
2021-02-27Fix: [OpenGL] Don't use OpenGL on MESA software renderers.Michael Lutz
2021-02-27Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.frosch
2021-02-25Codechange: [OpenGL] Load all OpenGL functions dynamically.Michael Lutz
2021-02-25Codechange: [OpenGL] Simplify loading OpenGL extension functions.Michael Lutz
2021-02-24Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)Michael Lutz
2021-02-22Codechange: [OpenGL] Separate context state setup from general init.Michael Lutz
2021-02-22Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.Michael Lutz
2021-02-22Add: [OpenGL] Support for a separate animation buffer that stores the palette...Michael Lutz
2021-02-22Add: [OpenGL] Accelerated mouse cursor drawing.Michael Lutz
2021-02-22Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi...Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use GLSL version 1.50 if available.Michael Lutz
2021-02-22Codechange: [OpenGL] Use generic vertex attributes in the shader program.Michael Lutz
2021-02-22Codechange: [OpenGL] Use shaders to display the video buffer on screen.Michael Lutz
2021-02-22Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...Michael Lutz
2021-02-22Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.Michael Lutz
2021-02-22Codechange: [OpenGL] Enable driver debug messages if supported.Michael Lutz
2021-02-22Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.Michael Lutz
2021-02-22Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...Michael Lutz