Age | Commit message (Collapse) | Author |
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macro _WIN32
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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DetailedFileType.
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on unspecified behaviour.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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nothing to do and nobody paying attention
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Eagle_rainbow)
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instead of declaring it in 6 other files
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GUI-less video driver.
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load), and add support for (safe) loading with a LoadFilter
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milliseconds per game tick and use it
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to terminate a dedicated OpenTTD
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missed :)
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VARDEF and put them in a more logical location
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sync during GUI operation.
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if a header require a header make it include that header
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with a dedicated server
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allocated.
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_local_company, but only as a storage location for the company you want to join in MP.
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sources too
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hardcode the values for that enum.
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as GameMode instead of as byte.
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server to be overriden by -d (if used after -D).
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resolving the hostname or connecting takes long/is timing out.
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client so it is immediatelly clear which one you are working with.
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doesn't guarantee the resulting string is '\0'-terminated.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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couldn't use the full "extent" of the new chat message limit.
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that was not a printable ASCII character instead. Now it allows UTF8 formated strings too.
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Dimension instead of uint16[2] for resolutions
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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something more than whitespace as description of files that don't have a description.
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blitter did.
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places.
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to be included when wanting to know whether we are a server.
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