Age | Commit message (Collapse) | Author |
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management of Core Foundation types.
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the screen) the game window is one changes.
This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
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performance degradation.
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performance issues (#7644)
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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Made pinch out zoom in and pinch in zoom out, as virtually all macOS
applications do.
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supported.
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scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.
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console hotkeys.
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history and scrolling in the console window went on a walk.
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prevent crashes and improve IME support.
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with some lzo2 versions if we define __LP64__ as 0 instead of checking whether it is defined (kernigh2)
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the return is not NULL)
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driver factory instatiations
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NSTextInputContext is supposed to fail on 10.4 according to docs, but somehow didn't, leading to a crash when an edit box lost focus.
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triggered during text input.
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presses to toggle the console, allowing input of accented characters.
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characters from an edit box losing focus.
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when compiling with SDK versions 10.9+.
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sub-drivers into the common source file.
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starting on 10.7+.
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hotkeys.
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missing
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NSNotificationCenter::postNotificationName can't be const in certain versions of OSX
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string.
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