Age | Commit message (Collapse) | Author |
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video driver was used.
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variable definitions with goto's. (planetmaker)
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in a way that does not rely on the SDK version.
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cleaning.
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apply more coding style.
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manager API calls with a documented alternative. (pyth)
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Cocoa string.
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box if it was hidden.
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CrashLog infrastructure.
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in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
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comment
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forgotten due to it being so much different than the rest :(
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries.
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3.1.x Xcodes.
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sources too
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0-9 keys so people don't get confused that the keypad doesn't work as expected.
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wrong comments!
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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32 bpp blitter by default
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
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Dimension instead of uint16[2] for resolutions
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion.
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when Ctrl is pressed
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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cocoa driver in windowed mode too.
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longer needed and caused compilation to fail.
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logical place and remove about 50% of the includes of 'functions.h'
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at compile time.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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10.3. It will fail
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cleaner way.
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the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix.
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that was introduced in r11492.
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