Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-06 | (svn r16242) -Codechange: rework pausing | rubidium | |
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join | |||
2009-05-03 | (svn r16221) -Change: support building 64 bits OSX binaries and add optional ↵ | rubidium | |
support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries. | |||
2009-03-29 | (svn r15892) -Codechange: [OSX] some type fixes so OpenTTD likes more of the ↵ | rubidium | |
3.1.x Xcodes. | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2008-09-07 | (svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad ↵ | rubidium | |
0-9 keys so people don't get confused that the keypad doesn't work as expected. | |||
2008-08-31 | (svn r14200) -Fix (r14199): some OSes failed to compile. Furthermore I hate ↵ | rubidium | |
wrong comments! | |||
2008-08-11 | (svn r14047) -Codechange: move chatmessage handling to the network directory ↵ | rubidium | |
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. | |||
2008-08-09 | (svn r14032) -Fix (r13584): [OSX] changed the condition for selecting 8 or ↵ | bjarni | |
32 bpp blitter by default Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) | |||
2008-06-16 | (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use ↵ | smatz | |
Dimension instead of uint16[2] for resolutions | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-07 | (svn r12985) -Fix (r12977): [OSX] fixed missing includes in the cocoa files | bjarni | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-18 | (svn r12776) -Fix: [OSX] In some rare cases when using an uncalibrated ↵ | egladil | |
monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion. | |||
2008-02-17 | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection ↵ | smatz | |
when Ctrl is pressed | |||
2008-01-29 | (svn r12016) -Fix (r12003): os x compilation was broken again ;) | egladil | |
2008-01-13 | (svn r11836) -Fix [r11834]: [OSX] fixed compilation | bjarni | |
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-29 | (svn r11718) -Fix [FS#1483]: Show the fullscreen modes available to the ↵ | egladil | |
cocoa driver in windowed mode too. | |||
2007-12-27 | (svn r11708) -Fix [FS#1598]: Removed include of variables.h as it was no ↵ | egladil | |
longer needed and caused compilation to fail. | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-23 | (svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again. | egladil | |
2007-12-17 | (svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵ | egladil | |
at compile time. | |||
2007-12-08 | (svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵ | bjarni | |
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw. | |||
2007-11-30 | (svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵ | bjarni | |
10.3. It will fail | |||
2007-11-25 | (svn r11521) -Codechange: [OSX] Check what the running os version is in a ↵ | egladil | |
cleaner way. | |||
2007-11-25 | (svn r11520) -Fix: [OSX] The cocoa video driver let the mouse cursor escape ↵ | egladil | |
the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix. | |||
2007-11-24 | (svn r11508) -Cleanup: Removed unused headers from the cocoa video driver. | egladil | |
2007-11-23 | (svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵ | egladil | |
that was introduced in r11492. | |||
2007-11-23 | (svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵ | egladil | |
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis. | |||
2007-11-22 | (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵ | egladil | |
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). |