summaryrefslogtreecommitdiff
path: root/src/video/cocoa
AgeCommit message (Collapse)Author
2013-08-05(svn r25671) -Codechange: Pass character and key code separately to the ↵michi_cc
keyboard handler.
2013-08-05(svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. ↵michi_cc
(Based on patch by leecbaker)
2013-08-05(svn r25665) -Fix [FS#4689]: [OSX] Crash when unhiding the main window.michi_cc
2013-08-05(svn r25664) -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. ↵michi_cc
(Matthieu)
2013-08-05(svn r25660) -Fix: [OSX] The name's OpenTTD, not OTTD.michi_cc
2013-08-05(svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible ↵michi_cc
during dragging. (Matthieu)
2013-08-05(svn r25658) -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump ↵michi_cc
near the window borders. (Matthieu)
2013-08-05(svn r25657) -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also ↵michi_cc
be compiled with older SDK versions.
2013-08-05(svn r25656) -Cleanup: Coding style.michi_cc
2013-08-05(svn r25655) -Fix: [OSX] Mouse cursor wasn't displayed properly after ↵michi_cc
switching to fullscreen on 10.7+. (Based on patch by Maedhros)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2013-01-01(svn r24877) -Fix: some whitespace "errors"rubidium
2012-09-13(svn r24524) -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__)yexo
2011-12-08(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated ↵rubidium
blitter so changes of the palette data during the game don't influence drawing (with SDL)
2011-12-08(svn r23446) -Codechange: move _cur_palette and it's related first/count ↵rubidium
dirty variables into a single structure
2011-10-04(svn r22999) -Codechange: Allow changing the blitter during the running game.michi_cc
2011-09-19(svn r22943) -Fix: [OSX] Typo broke debug compilationplanetmaker
2011-09-11(svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as ↵planetmaker
fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
2011-09-05(svn r22895) -Add: [OSX] Alternative code for the API calls deprecated in ↵planetmaker
OSX 10.6 in the quartz video driver
2011-09-05(svn r22894) -Doc: Some sprinkles of doxygen for the cocoa video driverplanetmaker
2011-09-04(svn r22893) -Fix [FS#4744]: [OSX] Compilation on OSX 10.7 was broken (based ↵planetmaker
on patch by leecbaker) -Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
2011-07-21(svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driverplanetmaker
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-01-01(svn r21684) -Fix [FS#4360] (r21573): Silence some compile warningsplanetmaker
2010-12-21(svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under ↵planetmaker
certain circumstances (based on patch by matheweis)
2010-12-21(svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of ↵planetmaker
the window class for screen drivers to a common class
2010-12-21(svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of ↵planetmaker
the view for windowed screen drivers to a common class
2010-12-21(svn r21575) -Codechange: [OSX] Use the same class for the window delegate ↵planetmaker
routines in windowed screen drivers
2010-12-21(svn r21574) -Codechange: [OSX] Move the variable declaration of the screen ↵planetmaker
drivers to the generic class, deduplicating code
2010-12-21(svn r21573) -Codechange: [OSX] Unify the naming of variables among ↵planetmaker
different screen drivers a bit
2010-12-21(svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two ↵planetmaker
colour depths at once
2010-12-18(svn r21537) -Cleanup: Add a few sprinkles of coding styleplanetmaker
2010-12-15(svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and ↵planetmaker
quickdraw
2010-11-19(svn r21252) -Codechange: introduce a constant for the number of ↵rubidium
milliseconds per game tick and use it
2010-11-18(svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happyplanetmaker
2010-11-15(svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to ↵planetmaker
full screen mode
2010-10-25(svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp ↵planetmaker
blitter when switching to full screen
2010-10-25(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp ↵planetmaker
blitter during start-up
2010-09-15(svn r20809) -Fix (r20809): as usual with these user provided Mac OS X ↵rubidium
patches lately... they either fail to compile or spew warnings
2010-09-15(svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco)rubidium
2010-08-25(svn r20619) -Fix [FS#4070]: [OSX] Limit minimum window size to 64x64 like ↵rubidium
all other platforms (matheweis)
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-05-13(svn r19814) -Codechange: give some more unnamed enums a name, in case they ↵rubidium
consisted of unrelated values use static const (u)int
2010-02-10(svn r19084) -Codechange: minor coding-style fixupssmatz
2010-02-04(svn r19012) -Fix (r19003): macos.h is not in video/cocoa/ but in os/macosx/.yexo
2010-02-04(svn r19003) -Fix [FS#3194]: [OSX] OS X 10.5+ does not (always?) handle 8bpp ↵rubidium
graphics in a suitable manner. This is actually not a fix but a nasty work around; you can still easily trigger the bug/issue by overriding the 'default' blitter choice (Brad Oliver). I can/have not test(ed) (including compiling) this fix. Bjarni once suggested that 8bpp works for him on 10.5, so apparantly not all 10.5+ does not handle 8bpp graphics. Nevertheless, it seemed that for some systems the already existing 'does this support 8bpp' did not work, i.e. the OS API seemed to suggest that 8bpp worked when it actually did not. So, I don't know what is going on precisely here but it's definitely not nice to suggest that it supports 8bpp when it doesn't. So just ditch 8bpp support for anything that we suspect might not support 8bpp...
2010-01-04(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter ↵peter1138
was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
2009-12-20(svn r18573) -Fix [FS#3198]: [OSX] Try to get a generic RGB colour space if ↵michi_cc
getting the system colour profile failed. (tyler)
2009-12-19(svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is ↵frosch
allocated.
2009-10-17(svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz ↵michi_cc
video driver was used.