Age | Commit message (Collapse) | Author |
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NSTextInputContext is supposed to fail on 10.4 according to docs, but somehow didn't, leading to a crash when an edit box lost focus.
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triggered during text input.
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presses to toggle the console, allowing input of accented characters.
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characters from an edit box losing focus.
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when compiling with SDK versions 10.9+.
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sub-drivers into the common source file.
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starting on 10.7+.
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hotkeys.
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missing
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NSNotificationCenter::postNotificationName can't be const in certain versions of OSX
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string.
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handling.
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focus.
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keyboard handler.
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(Based on patch by leecbaker)
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(Matthieu)
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during dragging. (Matthieu)
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near the window borders. (Matthieu)
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be compiled with older SDK versions.
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switching to fullscreen on 10.7+. (Based on patch by Maedhros)
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Eagle_rainbow)
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blitter so changes of the palette data during the game don't influence drawing (with SDL)
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dirty variables into a single structure
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fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers
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OSX 10.6 in the quartz video driver
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on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
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it doesn't recompile everything that needs to be recompiled...
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certain circumstances (based on patch by matheweis)
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the window class for screen drivers to a common class
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the view for windowed screen drivers to a common class
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routines in windowed screen drivers
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drivers to the generic class, deduplicating code
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