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path: root/src/video/cocoa
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2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-01-01(svn r21684) -Fix [FS#4360] (r21573): Silence some compile warningsplanetmaker
2010-12-21(svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under ↵planetmaker
certain circumstances (based on patch by matheweis)
2010-12-21(svn r21577) -Codechange: [OSX] Deduplicate code by moving the handling of ↵planetmaker
the window class for screen drivers to a common class
2010-12-21(svn r21576) -Codechange: [OSX] Deduplicate code by moving the handling of ↵planetmaker
the view for windowed screen drivers to a common class
2010-12-21(svn r21575) -Codechange: [OSX] Use the same class for the window delegate ↵planetmaker
routines in windowed screen drivers
2010-12-21(svn r21574) -Codechange: [OSX] Move the variable declaration of the screen ↵planetmaker
drivers to the generic class, deduplicating code
2010-12-21(svn r21573) -Codechange: [OSX] Unify the naming of variables among ↵planetmaker
different screen drivers a bit
2010-12-21(svn r21572) -Codechange: [OSX] One palette is enough, we cannot use two ↵planetmaker
colour depths at once
2010-12-18(svn r21537) -Cleanup: Add a few sprinkles of coding styleplanetmaker
2010-12-15(svn r21522) -Fix: [OSX] Silence a warning when compiling without quartz and ↵planetmaker
quickdraw
2010-11-19(svn r21252) -Codechange: introduce a constant for the number of ↵rubidium
milliseconds per game tick and use it
2010-11-18(svn r21245) -Fix (r21200): [OSX] Make gcc 4.2 happyplanetmaker
2010-11-15(svn r21200) -Fix: [OSX] Don't let the mouse cursor jump when switching to ↵planetmaker
full screen mode
2010-10-25(svn r21037) -Fix: [OSX] Mouse cursor would leave footprint with 8bpp ↵planetmaker
blitter when switching to full screen
2010-10-25(svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp ↵planetmaker
blitter during start-up
2010-09-15(svn r20809) -Fix (r20809): as usual with these user provided Mac OS X ↵rubidium
patches lately... they either fail to compile or spew warnings
2010-09-15(svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco)rubidium
2010-08-25(svn r20619) -Fix [FS#4070]: [OSX] Limit minimum window size to 64x64 like ↵rubidium
all other platforms (matheweis)
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-05-13(svn r19814) -Codechange: give some more unnamed enums a name, in case they ↵rubidium
consisted of unrelated values use static const (u)int
2010-02-10(svn r19084) -Codechange: minor coding-style fixupssmatz
2010-02-04(svn r19012) -Fix (r19003): macos.h is not in video/cocoa/ but in os/macosx/.yexo
2010-02-04(svn r19003) -Fix [FS#3194]: [OSX] OS X 10.5+ does not (always?) handle 8bpp ↵rubidium
graphics in a suitable manner. This is actually not a fix but a nasty work around; you can still easily trigger the bug/issue by overriding the 'default' blitter choice (Brad Oliver). I can/have not test(ed) (including compiling) this fix. Bjarni once suggested that 8bpp works for him on 10.5, so apparantly not all 10.5+ does not handle 8bpp graphics. Nevertheless, it seemed that for some systems the already existing 'does this support 8bpp' did not work, i.e. the OS API seemed to suggest that 8bpp worked when it actually did not. So, I don't know what is going on precisely here but it's definitely not nice to suggest that it supports 8bpp when it doesn't. So just ditch 8bpp support for anything that we suspect might not support 8bpp...
2010-01-04(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter ↵peter1138
was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
2009-12-20(svn r18573) -Fix [FS#3198]: [OSX] Try to get a generic RGB colour space if ↵michi_cc
getting the system colour profile failed. (tyler)
2009-12-19(svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is ↵frosch
allocated.
2009-10-17(svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz ↵michi_cc
video driver was used.
2009-10-12(svn r17768) -Fix (r17715): [OSX] Newer GCC versions don't like jumping over ↵michi_cc
variable definitions with goto's. (planetmaker)
2009-10-04(svn r17717) -Codechange: [OSX] Replace deprecated variable type.michi_cc
2009-10-04(svn r17716) -Codechange: [OSX] Invoke a (semi-)private Objective-C method ↵michi_cc
in a way that does not rely on the SDK version.
2009-10-04(svn r17715) -Cleanup: [OSX] And a final round of coding style and some ↵michi_cc
cleaning.
2009-10-04(svn r17714) -Cleanup: [OSX] Apply more coding style.michi_cc
2009-10-04(svn r17713) -Cleanup: [OSX] Move variable definitions to first use and ↵michi_cc
apply more coding style.
2009-10-04(svn r17712) -Codechange [FS#1411]: [OSX] Replace undocumented process ↵michi_cc
manager API calls with a documented alternative. (pyth)
2009-10-04(svn r17711) -Codechange: [OSX] Don't use deprecated methods to construct a ↵michi_cc
Cocoa string.
2009-10-04(svn r17707) -Fix: [OSX] Show the OS mouse cursor when displaying a dialog ↵michi_cc
box if it was hidden.
2009-10-04(svn r17706) -Codechange: [OSX] Rework the crash handling to use the common ↵michi_cc
CrashLog infrastructure.
2009-10-04(svn r17702) -Change: [OSX] Assure that the minimal OSX version is defined ↵michi_cc
in all cases. -Codechange: [OSX] Improve conditional defines for OS version dependant code.
2009-10-04(svn r17701) -Codechange: don't start line with a space if it's not inside ↵smatz
comment
2009-09-06(svn r17438) -Fix (r17428): ofcourse some part of the OSX port would be ↵rubidium
forgotten due to it being so much different than the rest :(
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-14(svn r17168) -Codechange: apply coding style to if and while statementssmatz
2009-08-09(svn r17131) -Codechange: apply coding style to some switch statementssmatz
2009-07-14(svn r16827) -Codechange: make OSX specific files include stdafx.h always as ↵rubidium
the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-03(svn r16221) -Change: support building 64 bits OSX binaries and add optional ↵rubidium
support for 64 bits binaries in OSX universal binaries. However, do not default to adding 64 bits binaries because benchmarking has shown that they are slower than the 32 bits binaries.
2009-03-29(svn r15892) -Codechange: [OSX] some type fixes so OpenTTD likes more of the ↵rubidium
3.1.x Xcodes.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium