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2008-01-01(svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵belugas
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
2007-12-29(svn r11718) -Fix [FS#1483]: Show the fullscreen modes available to the ↵egladil
cocoa driver in windowed mode too.
2007-12-27(svn r11708) -Fix [FS#1598]: Removed include of variables.h as it was no ↵egladil
longer needed and caused compilation to fail.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-23(svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again.egladil
2007-12-17(svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵egladil
at compile time.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-11-30(svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵bjarni
10.3. It will fail
2007-11-25(svn r11521) -Codechange: [OSX] Check what the running os version is in a ↵egladil
cleaner way.
2007-11-25(svn r11520) -Fix: [OSX] The cocoa video driver let the mouse cursor escape ↵egladil
the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix.
2007-11-24(svn r11508) -Cleanup: Removed unused headers from the cocoa video driver.egladil
2007-11-23(svn r11501) -Fix: [OSX] This remedies a problem with right click scrolling ↵egladil
that was introduced in r11492.
2007-11-23(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵egladil
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-22(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵egladil
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).