Age | Commit message (Collapse) | Author |
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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Eagle_rainbow)
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dirty variables into a single structure
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it doesn't recompile everything that needs to be recompiled...
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certain circumstances (based on patch by matheweis)
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the window class for screen drivers to a common class
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routines in windowed screen drivers
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drivers to the generic class, deduplicating code
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different screen drivers a bit
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colour depths at once
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all other platforms (matheweis)
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video driver was used.
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Cocoa string.
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CrashLog infrastructure.
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in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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cocoa driver in windowed mode too.
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longer needed and caused compilation to fail.
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logical place and remove about 50% of the includes of 'functions.h'
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at compile time.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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cleaner way.
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that was introduced in r11492.
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Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
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