Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-23 | (svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again. | egladil | |
2007-12-17 | (svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵ | egladil | |
at compile time. | |||
2007-12-08 | (svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵ | bjarni | |
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw. | |||
2007-11-30 | (svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵ | bjarni | |
10.3. It will fail | |||
2007-11-25 | (svn r11521) -Codechange: [OSX] Check what the running os version is in a ↵ | egladil | |
cleaner way. | |||
2007-11-24 | (svn r11508) -Cleanup: Removed unused headers from the cocoa video driver. | egladil | |
2007-11-23 | (svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵ | egladil | |
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis. | |||
2007-11-22 | (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵ | egladil | |
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). |