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path: root/src/video/cocoa/cocoa_v.h
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2009-10-17(svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz ↵michi_cc
video driver was used.
2009-09-06(svn r17438) -Fix (r17428): ofcourse some part of the OSX port would be ↵rubidium
forgotten due to it being so much different than the rest :(
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-01-01(svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵belugas
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
2007-12-29(svn r11718) -Fix [FS#1483]: Show the fullscreen modes available to the ↵egladil
cocoa driver in windowed mode too.
2007-12-23(svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again.egladil
2007-12-17(svn r11653) -Feature: [OSX] Allow windowed mode subdrivers to be disabled ↵egladil
at compile time.
2007-11-30(svn r11540) -Fix: [OSX] Don't try to compile the quartz video driver on OSX ↵bjarni
10.3. It will fail
2007-11-23(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of ↵egladil
Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-22(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several ↵egladil
files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).