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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
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underground-plus-others-original
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underground-station-construction
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vehicle_type.h
Age
Commit message (
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Author
2009-07-26
(svn r16960) -Doc: Added some viewport and vehicle type doxygen strings.
alberth
2009-06-06
(svn r16527) -Codechange: use static member functions instead of simple casts...
smatz
2009-05-26
(svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of Tin...
rubidium
2009-05-22
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
rubidium
2009-05-22
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time...
smatz
2009-03-15
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sou...
rubidium
2009-01-23
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train...
peter1138
2008-08-13
(svn r14063) -Codechange: replace some "magic" constants with enumified const...
rubidium
2008-05-28
(svn r13307) -Codechange: Separate VehicleList and its two functions so only ...
peter1138
2008-05-25
(svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, simp...
peter1138
2008-04-20
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
rubidium
2008-04-20
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a unifo...
rubidium
2008-04-11
(svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToD...
rubidium
2008-02-13
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yo...
smatz
2007-12-27
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless...
rubidium
2007-12-19
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
rubidium