Age | Commit message (Collapse) | Author |
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a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
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file of it's own
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Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
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horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
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in horizontal direction as well
-Codechange: merged train and aircraft build window code
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all types of vehicle lists (depending on arguments)
- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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