Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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commands as well
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and vehicle to clone orders from directly from vehicle lists and depot window
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gui (sbr).
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common waypoint order to depot
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consisted of unrelated values use static const (u)int
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if a header require a header make it include that header
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custom drawing/handling input
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and sticky boxes and for window captions
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it has nothing to do with the height of the vehicle lists.
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vehicles, when autoreplacing/renewing them.
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favour of their Station variants
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waypoint_func.h
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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make it static.
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around left and right instead of only left and assuming infinite width.
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window.
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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relative size and the same absolute height for the vehicle list items.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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they are used as such
-Cleanup: some small things referring the change
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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vehicle_gui.h.
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window_gui.h only needs to be included in *_gui.cpp.
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VehicleGroupWindow.
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-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
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something more than whitespace as description of files that don't have a description.
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argument can be either a Vehicle pointer or a VehicleID
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WindowClass lookup
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openttd.h) to engine_type.h.
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