Age | Commit message (Collapse) | Author |
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it has nothing to do with the height of the vehicle lists.
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vehicles, when autoreplacing/renewing them.
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favour of their Station variants
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waypoint_func.h
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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make it static.
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around left and right instead of only left and assuming infinite width.
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window.
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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-Fix [FS#2292]: inconsistency between drawn vehicle lists in the vehicle list and group windows.
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relative size and the same absolute height for the vehicle list items.
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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they are used as such
-Cleanup: some small things referring the change
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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vehicle_gui.h.
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window_gui.h only needs to be included in *_gui.cpp.
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VehicleGroupWindow.
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-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
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something more than whitespace as description of files that don't have a description.
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argument can be either a Vehicle pointer or a VehicleID
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WindowClass lookup
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openttd.h) to engine_type.h.
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DrawPixelInfo.
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openttd.h) to order_type.h.
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openttd.h) to station_type.h.
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constants
-Fix: refit button widget was not correctly updated
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single location.
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useless includes.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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strictness.
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Almost done. Yeah. I know, I've already said that...
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dynamically if there's still not enough room for the text.
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coding style (and rest of the code).
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a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
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file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
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