Age | Commit message (Collapse) | Author |
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refittable vehicle.
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window to its default size.
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after construction.
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them after selecting the cargo type.
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are available for all selected vehicles. Also add a generic list item to refit while keeping the subtypes of individual vehicles.
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don't compare GRF local IDs from different GRFs.
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cases where it worked were corner cases rather than the general case.
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Default/Days/Percentage (peter1138)
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ispercent (peter1138)
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(peter1138)
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subtype.
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Eagle_rainbow)
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vehicle-related windows with an enum.
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open the vehicle window of the new vehicle. The only reasonable thing to do with the new vehicle is to start it, which can also be done via the depot GUI.
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values for size computations.
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in the vehicle list.
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refit window.
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autoreplace window from the vehicle list.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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specators and colour it's caption neutrally grey.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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check all articulated parts of a vehicle to find a shared cargo subtype.
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vehicles when adding an extra order
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returning D0xx texts.
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auto-refitting.
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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correctly.
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company in the vehiclelist dropdowns
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invalidations themself.
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invalidations themself (from autoreplace and refitting).
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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because the Vehicle index changed, use a better eye-catcher-'data' than 0 to identify them.
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