Age | Commit message (Collapse) | Author |
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step-heights from BaseVehicleListWindow::DrawVehicleListItems().
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DrawVehicleRefitWindow.
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drawing.
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DrawVehicleRefitWindow().
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together in the view vehicle window.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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a Engine * is already present.
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window class
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widget-plane, and optionally an index in the nested_array.
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which were sometimes missing and sometimes just typos
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with GetDepotIndex(tile)
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building (in the future buying) vehicles.
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wrappers
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numbers to percents
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overlaps less with vehicle images.
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relatives
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setting of the error message to a single place
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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vehicle type specific strings for a specific message
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
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codes and group them logically
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used in the vehicle list GUIs.
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in a WWT_MATRIX data field.
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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