Age | Commit message (Collapse) | Author |
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company-based settings, so in a multiplayer game everyone can change them.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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from VehicleRail to Train
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make it static.
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
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this ID' from 'some' strings and replace the string name with something more sensible.
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-Change: move a string to a more sensible location
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of duplicate strings and unifies the GUIs quite a bit
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correctly
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details windows.
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widget number comment in _vehicle_refit_widgets
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callback
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showing in vehicle list windows. Instead of drawing the label ourselves we can set the dropdown's data property to the string to draw.
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around left and right instead of only left and assuming infinite width.
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drawing functions instead of only the left.
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new one.
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the new one.
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expanding them much easier (Alberth)
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sources too
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articulated part.
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window.
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color and colour.
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holds the owner of whatever is shown in the window
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changing company.
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train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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timetable window. Also let the detail/order/timetable window close eachther, like the detail and order windows already did, when not stickied.
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depots, industries, towns and waypoints
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through a method GetNumOrders() (PhilSophus)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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