Age | Commit message (Collapse) | Author |
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company-based settings, so in a multiplayer game everyone can change them.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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const is (accidentally?) removed using C-style casts.
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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from VehicleRail to Train
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make it static.
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PoolItem::IsValidID(index)
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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DrawString.
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they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
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this ID' from 'some' strings and replace the string name with something more sensible.
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-Change: move a string to a more sensible location
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of duplicate strings and unifies the GUIs quite a bit
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correctly
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details windows.
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widget number comment in _vehicle_refit_widgets
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callback
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showing in vehicle list windows. Instead of drawing the label ourselves we can set the dropdown's data property to the string to draw.
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around left and right instead of only left and assuming infinite width.
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drawing functions instead of only the left.
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new one.
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the new one.
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expanding them much easier (Alberth)
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sources too
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articulated part.
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window.
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color and colour.
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holds the owner of whatever is shown in the window
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changing company.
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train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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timetable window. Also let the detail/order/timetable window close eachther, like the detail and order windows already did, when not stickied.
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depots, industries, towns and waypoints
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